ONBS 3F
100%- Method
- Snagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness.
- Level Range
- Lv. 19
- Conditions
- Any

Requiem Pokémon
DUSKULL can pass through any wall no matter how thick it may be. Once this POKéMON chooses a target, it will doggedly pursue the intended victim until the break of dawn.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #355 |
| Conquest Gallery | #69 |
| Extended Sinnoh | #189 |
| Galar | #135 |
| Hisui | #158 |
| Hoenn | #148 |
| Kitakami | #139 |
| Updated Hoenn | #153 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(4x³) / (5)Versions: Diamond, Pearl, Platinum, Heartgold
Versions: Ruby, Sapphire, Emerald, Firered
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Duskull's Ghost typing gives it 2 weaknesses but strong offensive coverage against ghost, psychic types
Duskull's 295 base stat total marks it as a balanced Pokémon with a flexible stat spread. Defense (90) carries most matchups, but a low HP stat of 20 means careful positioning matters.
Defensively, the Ghost combination gives Duskull 2 resistances, 2 immunities, and 2 weaknesses to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 2 types with super-effective STAB coverage.
With a catch rate of 190, Duskull is comparatively easy to catch in the wild. It levels on the Fast experience curve. Defeating it grants Special Defense +1 EVs, which is worth remembering when EV-training your own team.
0.8 m
15.0 kg
Evades Ground moves.
Reveals an opponent's held item upon entering battle.
6,375
Hatch Counter: 25
190
Higher values mean easier to catch
35
Initial friendship level
Fast
Experience points needed to level up
Duskull is a Ghost type Pokémon.
Duskull takes 2× damage from Ghost, Dark type moves. It is immune to Normal, Fighting type moves.
Duskull evolves into Dusclops at level 37. Full evolution line: Duskull → Dusclops → Dusknoir.
Duskull has a base stat total of 295: HP 20, Attack 40, Defense 90, Sp. Atk 30, Sp. Def 90, Speed 25. Its highest stat is Defense (90).
| English | Duskull |
| Japanese | ヨマワル |
| Japanese (Kanji) | ヨマワル |
| Roomaji | Yomawaru |
| Korean | 해골몽 |
| French | Skelénox |
| German | Zwirrlicht |
| Spanish | Duskull |
| Italian | Duskull |
| Chinese (Traditional) | 夜巡靈 |
| Chinese (Simplified) | 夜巡灵 |






Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 41
Ultra Sun Ultra Moon
Has a chance to lower the target’s Special Defense by one stage.
Learned at Lv. 38
X Y
Has double power if the target has a major status ailment.
Off-type attacks that expand what this Pokémon can threaten.
Tutor Moves
Xd
User receives 1/3 the damage inflicted in recoil.
Learned at Lv. 54
Ultra Sun Ultra Moon
Hits the target two turns later.
TM/TR Moves
Xd
Has a chance to freeze the target.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 38
Xd
Burns the target.
TM/TR Moves
Xd
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Sword Shield
Has a chance to paralyze the target.
TM/TR Moves
Xd
Has a chance to freeze the target.
Duskull can have the Levitate ability. Its hidden ability is Frisk.