Challenge Beach
100%- Method
- Special overworld spawn in a fixed location.
- Level Range
- Lv. 26
- Conditions
- During overcast weather, Before entering the Hall of Fame

Blimp Pokémon
It’s drowzy in daytime, but flies off in the evening in big groups. No one knows where they go.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #426 |
| Conquest Gallery | #168 |
| Extended Sinnoh | #66 |
| Galar | #125 |
| Hisui | #38 |
| Isle Of Armor | #136 |
| Kalos Coastal | #2 |
| Original Alola | #65 |
| Original Melemele | #65 |
| Original Sinnoh | #66 |
| Paldea | #144 |
| Updated Alola | #77 |
| Updated Melemele | #77 |
| Updated Unova | #209 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
\begin{cases}
\frac{ x^3 \left( 24 + \left\lfloor \frac{x+1}{3} \right\rfloor \right) }{50}, & \text{if } x \leq 15 \\
\frac{ x^3 \left( 14 + x \right) }{50}, & \text{if } 15 < x \leq 35 \\
\frac{ x^3 \left( 32 + \left\lfloor \frac{x}{2} \right\rfloor \right ) }{50}, & \text{if } x > 35 \\
\end{cases}Versions: Black 2, White 2

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Drifblim's Ghost / Flying typing gives it 5 weaknesses but strong offensive coverage against ghost, psychic, fighting, bug, grass types
With a base stat total of 498, Drifblim plays as a balanced Pokémon with a flexible stat spread. Its standout stat is HP at 150, while Defense (44) is the clear soft spot — build sets that protect that weakness.
Its Ghost, Flying typing leaves Drifblim with 5 weaknesses against 3 resistances and 3 full immunities. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 5 types for super-effective damage.
A catch rate of 60 puts Drifblim in the moderate range — a few Great Balls usually get the job done. It levels on the Fast Then Very Slow experience curve. Defeating it grants HP +2 EVs, which is worth remembering when EV-training your own team.
1.2 m
15.0 kg
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Doubles Speed upon using or losing a held item.
Increases Special Attack to 1.5× when burned.
7,650
Hatch Counter: 30
60
Higher values mean easier to catch
70
Initial friendship level
Fast Then Very Slow
Experience points needed to level up
Drifblim is a dual-type Ghost, Flying Pokémon.
Drifblim takes 2× damage from Rock, Ghost, Electric, Ice, Dark type moves. It is immune to Normal, Fighting, Ground type moves.
Drifblim is the final form of the Drifloon → Drifblim evolution line.
Drifblim has a base stat total of 498: HP 150, Attack 80, Defense 44, Sp. Atk 90, Sp. Def 54, Speed 80. Its highest stat is HP (150).
| English | Drifblim |
| Japanese | フワライド |
| Japanese (Kanji) | フワライド |
| Roomaji | Fuwaride |
| Korean | 둥실라이드 |
| French | Grodrive |
| German | Drifzepeli |
| Spanish | Drifblim |
| Italian | Drifblim |
| Chinese (Traditional) | 隨風球 |
| Chinese (Simplified) | 随风球 |












Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 65
X Y
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Learned at Lv. 51
Black White
Has a chance to lower the target’s Special Defense by one stage.
TM/TR Moves
Scarlet Violet
Has a chance to make the target flinch.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 60
X Y
User faints.
Learned at Lv. 47
Legends Arceus
User faints.
Tutor Moves
Ultra Sun Ultra Moon
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Support, disruption, and setup tools worth noticing.
Tutor Moves
Ultra Sun Ultra Moon
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Learned at Lv. 52
X Y
Allows the trainer to switch out the user and pass effects along to its replacement.
TM/TR Moves
Scarlet Violet
Has an increased chance for a critical hit.
Learned at Lv. 46
X Y
Raises the user’s Special Defense by two stages.
Drifblim can have the Aftermath, Unburden abilities. Its hidden ability is Flare Boost.