Shadow Ball
Learned at Lv. 45
Ultra Sun Ultra Moon
Has a chance to lower the target’s Special Defense by one stage.

Gripper Pokémon
The antenna on its head captures radio waves from the world of spirits that command it to take people there.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #477 |
| Conquest Gallery | #71 |
| Extended Sinnoh | #191 |
| Galar | #137 |
| Hisui | #160 |
| Kitakami | #141 |
| Updated Hoenn | #155 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(4x³) / (5)Versions: Diamond, Pearl, Platinum, Heartgold
Versions: Omega Ruby, Alpha Sapphire, Sun, Moon
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Dusknoir's Ghost typing gives it 2 weaknesses but strong offensive coverage against ghost, psychic types
With a base stat total of 525, Dusknoir plays as a balanced Pokémon with a flexible stat spread. Its standout stat is Defense at 135, while HP (45) is the clear soft spot — build sets that protect that weakness.
Defensively, the Ghost combination gives Dusknoir 2 resistances, 2 immunities, and 2 weaknesses to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 2 types with super-effective STAB coverage.
A low catch rate of 45 makes Dusknoir a genuinely tough catch; bring strong balls and status moves. It levels on the Fast experience curve. Defeating it grants Defense +1, Special Defense +2 EVs, which is worth remembering when EV-training your own team.
2.2 m
106.6 kg
Increases the PP cost of moves targetting the Pokémon by one.
Reveals an opponent's held item upon entering battle.
6,375
Hatch Counter: 25
45
Higher values mean easier to catch
35
Initial friendship level
Fast
Experience points needed to level up
Dusknoir is a Ghost type Pokémon.
Dusknoir takes 2× damage from Ghost, Dark type moves. It is immune to Normal, Fighting type moves.
Dusknoir is the final form of the Duskull → Dusclops → Dusknoir evolution line.
Dusknoir has a base stat total of 525: HP 45, Attack 100, Defense 135, Sp. Atk 65, Sp. Def 135, Speed 45. Its highest stat is Defense (135).
| English | Dusknoir |
| Japanese | ヨノワール |
| Japanese (Kanji) | ヨノワール |
| Roomaji | Yonoir |
| Korean | 야느와르몽 |
| French | Noctunoir |
| German | Zwirrfinst |
| Spanish | Dusknoir |
| Italian | Dusknoir |
| Chinese (Traditional) | 黑夜魔靈 |
| Chinese (Simplified) | 黑夜魔灵 |












High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 45
Ultra Sun Ultra Moon
Has a chance to lower the target’s Special Defense by one stage.
Learned at Lv. 42
X Y
Has double power if the target has a major status ailment.
Learned at Lv. 37
X Y
Never misses.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 64
Ultra Sun Ultra Moon
Hits the target two turns later.
TM/TR Moves
X Y
Has a chance to freeze the target.
Learned at Lv. 43
Legends Arceus
Has a chance to lower the target’s Special Defense by one stage.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
X Y
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Sword Shield
Has a chance to paralyze the target.
TM/TR Moves
X Y
Has a chance to freeze the target.
Tutor Moves
Ultra Sun Ultra Moon
Guarantees a critical hit with the user’s next move.
Dusknoir can have the Pressure ability. Its hidden ability is Frisk.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.