Bug Buzz
TM/TR Moves
Sword Shield
Has a chance to lower the target’s Special Defense by one stage.

Shed Pokémon
SHEDINJA’s hard body doesn’t move - not even a twitch. In fact, its body appears to be merely a hollow shell. It is believed that this POKéMON will steal the spirit of anyone peering into its hollow body from its back.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #292 |
| Galar | #106 |
| Hoenn | #44 |
| Kalos Central | #113 |
| Updated Hoenn | #45 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
\begin{cases}
\frac{ x^3 \left( 100 - x \right) }{50}, & \text{if } x \leq 50 \\
\frac{ x^3 \left( 150 - x \right) }{100}, & \text{if } 50 < x \leq 68 \\
\frac{ x^3 \left( 1274 + (x \bmod 3)^2 - 9 (x \bmod 3) - 20 \left\lfloor \frac{x}{3} \right\rfloor \right) }{1000}, & \text{if } 68 < x \leq 98 \\
\frac{ x^3 \left( 160 - x \right) }{100}, & \text{if } x > 98 \\
\end{cases}No wild held item data available.


Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Shedinja's Bug / Ghost typing gives it 5 weaknesses but strong offensive coverage against grass, psychic, dark, ghost types
Shedinja's 236 base stat total marks it as a balanced Pokémon with a flexible stat spread. Attack (90) carries most matchups, but a low HP stat of 1 means careful positioning matters.
Its Bug, Ghost typing leaves Shedinja with 5 weaknesses against 4 resistances and 2 full immunities. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 4 types for super-effective damage.
A low catch rate of 45 makes Shedinja a genuinely tough catch; bring strong balls and status moves. It levels on the Slow Then Very Fast experience curve. Defeating it grants HP +2 EVs, which is worth remembering when EV-training your own team.
0.8 m
1.2 kg
Protects against damaging moves that are not super effective.
Genderless
3,825
Hatch Counter: 15
45
Higher values mean easier to catch
70
Initial friendship level
Slow Then Very Fast
Experience points needed to level up
Shedinja is a dual-type Bug, Ghost Pokémon.
Shedinja takes 2× damage from Flying, Rock, Ghost, Fire, Dark type moves. It is immune to Normal, Fighting type moves.
Shedinja is the final form of the Nincada → Ninjask evolution line.
Shedinja has a base stat total of 236: HP 1, Attack 90, Defense 45, Sp. Atk 30, Sp. Def 30, Speed 40. Its highest stat is Attack (90).
| English | Shedinja |
| Japanese | ヌケニン |
| Japanese (Kanji) | ヌケニン |
| Roomaji | Nukenin |
| Korean | 껍질몬 |
| French | Munja |
| German | Ninjatom |
| Spanish | Shedinja |
| Italian | Shedinja |
| Chinese (Traditional) | 脫殼忍者 |
| Chinese (Simplified) | 脱壳忍者 |






Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
TM/TR Moves
Sword Shield
Has a chance to lower the target’s Special Defense by one stage.
Learned at Lv. 64
Sword Shield
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Learned at Lv. 59
X Y
Has a chance to lower the target’s Special Defense by one stage.
Off-type attacks that expand what this Pokémon can threaten.
Tutor Moves
Xd
User receives 1/3 the damage inflicted in recoil.
TM/TR Moves
Xd
Never misses.
Learned at Lv. 36
Sword Shield
Hits 2-5 times in one turn.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 52
Platinum
Prevents target from restoring its HP for five turns.
Learned at Lv. 31
Xd
Confuses the target.
Learned at Lv. 38
X Y
Inflicts regular damage with no additional effect.
TM/TR Moves
Sword Shield
Raises the user’s Speed by two stages.
Shedinja can have the Wonder Guard ability.