Focus Punch
Tutor Moves
Ultra Sun Ultra Moon
If the user takes damage before attacking, the attack is canceled.

Gloomdweller Pokémon
Able to conceal itself in shadows, it never appears before humans, so its very existence was the stuff of myth.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #802 |
| Hyperspace | #122 |
| Original Alola | #302 |
| Updated Alola | #402 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(5x³) / (4)No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Marshadow's Fighting / Ghost typing gives it 4 weaknesses but strong offensive coverage against normal, rock, steel, ice, dark, ghost, psychic types
Marshadow's 600 base stat total marks it as a fast attacker that leans on outspeeding threats and hitting hard. Attack (125) carries most matchups, but a low Defense stat of 80 means careful positioning matters.
Its Fighting, Ghost typing leaves Marshadow with 4 weaknesses against 3 resistances and 2 full immunities. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 7 types for super-effective damage.
A low catch rate of 3 makes Marshadow a genuinely tough catch; bring strong balls and status moves. It levels on the Slow experience curve. Defeating it grants Attack +2, Speed +1 EVs, which is worth remembering when EV-training your own team.
0.7 m
22.2 kg
Strengthens moves of 60 base power or less to 1.5× their power.
Genderless
30,600
Hatch Counter: 120
3
Higher values mean easier to catch
0
Initial friendship level
Slow
Experience points needed to level up
Marshadow is a dual-type Fighting, Ghost Pokémon.
Marshadow takes 2× damage from Flying, Ghost, Psychic, Fairy type moves. It is immune to Normal, Fighting type moves.
Marshadow does not evolve.
Marshadow has a base stat total of 600: HP 90, Attack 125, Defense 80, Sp. Atk 90, Sp. Def 90, Speed 125. Its highest stat is Attack (125).
| English | Marshadow |
| Japanese | マーシャドー |
| Japanese (Kanji) | マーシャドー |
| Roomaji | Marshadow |
| Korean | 마샤도 |
| French | Marshadow |
| German | Marshadow |
| Spanish | Marshadow |
| Italian | Marshadow |
| Chinese (Traditional) | 瑪夏多 |
| Chinese (Simplified) | 玛夏多 |





Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Tutor Moves
Ultra Sun Ultra Moon
If the user takes damage before attacking, the attack is canceled.
Learned at Lv. 99
Sword Shield
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Learned at Lv. 35
Ultra Sun Ultra Moon
If the user misses, it takes half the damage it would have inflicted in recoil.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Sword Shield
Has an increased chance for a critical hit and a chance to burn the target.
TM/TR Moves
Sword Shield
User bounces high into the air, dodging all attacks, and hits next turn.
Learned at Lv. 56
Ultra Sun Ultra Moon
Only works if the target is about to use a damaging move.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
Sword Shield
Has an increased chance for a critical hit and a chance to burn the target.
TM/TR Moves
Sword Shield
User bounces high into the air, dodging all attacks, and hits next turn.
Learned at Lv. 81
Sword Shield
Guarantees a critical hit with the user’s next move.
TM/TR Moves
Sword Shield
Raises the user’s Speed by two stages.
Marshadow can have the Technician ability.