Future Sight
Learned at Lv. 48
X Y
Hits the target two turns later.

Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #65 |
| Champions | #65 |
| Conquest Gallery | #129 |
| Extended Sinnoh | #22 |
| Hisui | #60 |
| Hoenn | #41 |
| Isle Of Armor | #33 |
| Kalos Central | #104 |
| Kanto | #65 |
| Letsgo Kanto | #65 |
| Lumiose City | #64 |
| Original Alola | #44 |
| Original Johto | #91 |
| Original Melemele | #44 |
| Original Sinnoh | #22 |
| Updated Alola | #51 |
| Updated Hoenn | #42 |
| Updated Johto | #91 |
| Updated Melemele | #51 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(6x³) / (5) - 15x² + 100x - 140Versions: X, Y, Omega Ruby, Alpha Sapphire
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Alakazam's Psychic typing gives it 3 weaknesses but strong offensive coverage against fighting, poison types
Alakazam totals 600 across its base stats, profiling as a fast attacker that leans on outspeeding threats and hitting hard. Lean on its Special Attack (175) when planning sets, and cover for its weaker Attack (50).
Defensively, the Psychic combination gives Alakazam 2 resistances and 3 weaknesses to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 2 types with super-effective STAB coverage.
A low catch rate of 50 makes Alakazam a genuinely tough catch; bring strong balls and status moves. It levels on the Medium Slow experience curve. Defeating it grants Special Attack +3 EVs, which is worth remembering when EV-training your own team.
1.2 m
48.0 kg
Copies an opponent's ability upon entering battle.
5,100
Hatch Counter: 20
50
Higher values mean easier to catch
70
Initial friendship level
Medium Slow
Experience points needed to level up
Alakazam is a Psychic type Pokémon.
Alakazam takes 2× damage from Bug, Ghost, Dark type moves.
Alakazam is the final form of the Abra → Kadabra → Alakazam evolution line.
Alakazam has a base stat total of 600: HP 55, Attack 50, Defense 65, Sp. Atk 175, Sp. Def 105, Speed 150. Its highest stat is Sp. Atk (175).
| English | Alakazam |
| Japanese | フーディン |
| Japanese (Kanji) | フーディン |
| Roomaji | Foodin |
| Korean | 후딘 |
| French | Alakazam |
| German | Simsala |
| Spanish | Alakazam |
| Italian | Alakazam |
| Chinese (Traditional) | 胡地 |
| Chinese (Simplified) | 胡地 |




Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 48
X Y
Hits the target two turns later.
Learned at Lv. 46
X Y
Has a chance to lower the target’s Special Defense by one stage.
Learned at Lv. 40
X Y
Has an increased chance for a critical hit.
Off-type attacks that expand what this Pokémon can threaten.
Tutor Moves
Ultra Sun Ultra Moon
If the user takes damage before attacking, the attack is canceled.
Train
Champions
Has a chance to paralyze the target.
TM/TR Moves
X Y
Inflicts regular damage with no additional effect.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
X Y
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Train
Champions
Has a chance to paralyze the target.
Learned at Lv. 42
X Y
Raises the user’s Special Attack and Special Defense by one stage.
Learned at Lv. 40
X Y
Has an increased chance for a critical hit.
Alakazam can have the Trace ability.