Last Resort
Egg Moves
Sword Shield
Can only be used after all of the user’s other moves have been used.

Sage Pokémon
Known for its extreme intelligence, this Pokémon will look down on inexperienced Trainers, so it’s best suited to veteran Trainers.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #765 |
| Champions | #765 |
| Galar | #342 |
| Isle Of Armor | #89 |
| Original Akala | #103 |
| Original Alola | #176 |
| Paldea | #313 |
| Updated Akala | #116 |
| Updated Alola | #215 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(5x³) / (4)No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Oranguru's Normal / Psychic typing gives it 2 weaknesses but strong offensive coverage against fighting, poison types
With a base stat total of 490, Oranguru plays as a defensive Pokémon that shines at absorbing hits. Its standout stat is Special Defense at 110, while Attack (60) is the clear soft spot — build sets that protect that weakness.
Defensively, the Normal, Psychic combination gives Oranguru 1 resistance, 1 immunity, and 2 weaknesses to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 2 types with super-effective STAB coverage.
A low catch rate of 45 makes Oranguru a genuinely tough catch; bring strong balls and status moves. It levels on the Slow experience curve. Defeating it grants Special Defense +2 EVs, which is worth remembering when EV-training your own team.
1.5 m
76.0 kg
Prevents flinching.
Protects against friendly Pokémon's damaging moves.
Passes the bearer's held item to an ally when the ally uses up its item.
5,100
Hatch Counter: 20
45
Higher values mean easier to catch
70
Initial friendship level
Slow
Experience points needed to level up
Oranguru is a dual-type Normal, Psychic Pokémon.
Oranguru takes 2× damage from Bug, Dark type moves. It is immune to Ghost type moves.
Oranguru does not evolve.
Oranguru has a base stat total of 490: HP 90, Attack 60, Defense 80, Sp. Atk 90, Sp. Def 110, Speed 60. Its highest stat is Sp. Def (110).
| English | Oranguru |
| Japanese | ヤレユータン |
| Japanese (Kanji) | ヤレユータン |
| Roomaji | Yareyuutan |
| Korean | 하랑우탄 |
| French | Gouroutan |
| German | Kommandutan |
| Spanish | Oranguru |
| Italian | Oranguru |
| Chinese (Traditional) | 智揮猩 |
| Chinese (Simplified) | 智挥猩 |




High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Egg Moves
Sword Shield
Can only be used after all of the user’s other moves have been used.
Learned at Lv. 60
Sword Shield
Hits the target two turns later.
Learned at Lv. 45
Sword Shield
Has a chance to lower the target’s Special Defense by one stage.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 55
Sword Shield
Calculates damage with the target’s attacking stat.
TM/TR Moves
Ultra Sun Ultra Moon
Destroys Reflect and Light Screen.
TM/TR Moves
Ultra Sun Ultra Moon
Inflicts regular damage with no additional effect.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
Sword Shield
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Scarlet Violet
Has a chance to paralyze the target.
Tutor Moves
Ultra Sun Ultra Moon
Takes the target’s item.
Learned at Lv. 39
Ultra Sun Ultra Moon
Raises the user’s Special Attack and Special Defense by one stage.
Oranguru can have the Inner Focus, Telepathy abilities. Its hidden ability is Symbiosis.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.