Forest of Focus
100%- Method
- Special overworld spawn in a fixed location.
- Level Range
- Lv. 26
- Conditions
- During normal weather, Before entering the Hall of Fame

Teamwork Pokémon
They form groups of roughly 20 individuals. Their mutual bond is remarkable—they will never let down a comrade.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #766 |
| Champions | #766 |
| Galar | #343 |
| Isle Of Armor | #90 |
| Original Akala | #104 |
| Original Alola | #177 |
| Paldea | #314 |
| Updated Akala | #117 |
| Updated Alola | #216 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(5x³) / (4)No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Passimian's Fighting typing gives it 3 weaknesses but strong offensive coverage against normal, rock, steel, ice, dark types
Passimian's 490 base stat total marks it as a balanced Pokémon with a flexible stat spread. Attack (120) carries most matchups, but a low Special Attack stat of 40 means careful positioning matters.
Its Fighting typing leaves Passimian with 3 weaknesses against 3 resistances. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 5 types for super-effective damage.
A low catch rate of 45 makes Passimian a genuinely tough catch; bring strong balls and status moves. It levels on the Slow experience curve. Defeating it grants Attack +2 EVs, which is worth remembering when EV-training your own team.
2.0 m
82.8 kg
When an ally faints, this Pokémon gains its Ability.
Raises Attack two stages upon having any stat lowered.
5,100
Hatch Counter: 20
45
Higher values mean easier to catch
70
Initial friendship level
Slow
Experience points needed to level up
Passimian is a Fighting type Pokémon.
Passimian takes 2× damage from Flying, Psychic, Fairy type moves.
Passimian does not evolve.
Passimian has a base stat total of 490: HP 100, Attack 120, Defense 90, Sp. Atk 40, Sp. Def 60, Speed 80. Its highest stat is Attack (120).
| English | Passimian |
| Japanese | ナゲツケサル |
| Japanese (Kanji) | ナゲツケサル |
| Roomaji | Nagetukesaru |
| Korean | 내던숭이 |
| French | Quartermac |
| German | Quartermak |
| Spanish | Passimian |
| Italian | Passimian |
| Chinese (Traditional) | 投擲猴 |
| Chinese (Simplified) | 投掷猴 |




Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 50
Sword Shield
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 60
Sword Shield
User foregoes its next turn to recharge.
Learned at Lv. 45
Sword Shield
User receives 1/3 the damage inflicted in recoil.
Learned at Lv. 40
Sword Shield
Hits every turn for 2-3 turns, then confuses the user.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
Ultra Sun Ultra Moon
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Scarlet Violet
Allows the trainer to switch out the user and pass effects along to its replacement.
Learned at Lv. 35
Sword Shield
Raises the user’s Attack and Defense by one stage.
TM/TR Moves
Ultra Sun Ultra Moon
Never misses.
Passimian can have the Receiver ability. Its hidden ability is Defiant.