Seaside Cave (B1F)
5%- Method
- Walking in tall grass or a cave
- Level Range
- Lv. 42
- Conditions
- Any

They coil around foes and shock them with electricity-generating organs that seem simply to be circular patterns.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
1.2 m
22.0 kg
Evades ground moves.
5,100
Hatch Counter: 20
60
Higher values mean easier to catch
70
Initial friendship level
Slow
Experience points needed to level up
Core species facts, alternate varieties, and Pokédex placements at a glance.
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
\frac{5x^3}{4}No wild held item data available.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 69
X Y
Has a 100% chance to paralyze the target.
Learned at Lv. 44
X Y
Has a 10% chance to paralyze the target.
Learned at Lv. 59
X Y
User receives 1/4 the damage it inflicts in recoil.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 74
X Y
Hits every turn for 2-3 turns, then confuses the user.
Tutor Moves
Ultra Sun Ultra Moon
Inflicts regular damage with no additional effect.
TM/TR Moves
Scarlet Violet
Has a 30% chance to paralyze the target.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 44
X Y
Has a 10% chance to paralyze the target.
TM/TR Moves
X Y
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Scarlet Violet
Has a 30% chance to paralyze the target.
Learned at Lv. 29
X Y
Has a 30% chance to paralyze the target.