Overheat
Learned at Lv. 54
X Y
Lowers the user’s Special Attack by two stages after inflicting damage.

Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #555 |
| Conquest Gallery | #143 |
| Crown Tundra | #104 |
| Galar | #368 |
| Original Unova | #61 |
| Updated Unova | #103 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(6x³) / (5) - 15x² + 100x - 140Versions: Black, White, Black 2, White 2

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Darmanitan's Fire / Psychic typing gives it 5 weaknesses but strong offensive coverage against bug, steel, grass, ice, fighting, poison types
With a base stat total of 540, Darmanitan plays as a slow bruiser that trades speed for raw hitting power. Its standout stat is Special Attack at 140, while Attack (30) is the clear soft spot — build sets that protect that weakness.
Defensively, the Fire, Psychic combination gives Darmanitan 7 resistances and 5 weaknesses to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 6 types with super-effective STAB coverage.
A catch rate of 60 puts Darmanitan in the moderate range — a few Great Balls usually get the job done. It levels on the Medium Slow experience curve. Defeating it grants Special Attack +2 EVs, which is worth remembering when EV-training your own team.
1.3 m
92.9 kg
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Changes Darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise.
5,100
Hatch Counter: 20
60
Higher values mean easier to catch
70
Initial friendship level
Medium Slow
Experience points needed to level up
Darmanitan is a dual-type Fire, Psychic Pokémon.
Darmanitan takes 2× damage from Ground, Rock, Ghost, Water, Dark type moves.
Darmanitan is the final form of the Darumaka → Darmanitan evolution line.
Darmanitan has a base stat total of 540: HP 105, Attack 30, Defense 105, Sp. Atk 140, Sp. Def 105, Speed 55. Its highest stat is Sp. Atk (140).
| English | Darmanitan |
| Japanese | ヒヒダルマ |
| Japanese (Kanji) | ヒヒダルマ |
| Roomaji | Hihidaruma |
| Korean | 불비달마 |
| French | Darumacho |
| German | Flampivian |
| Spanish | Darmanitan |
| Italian | Darmanitan |
| Chinese (Traditional) | 達摩狒狒 |
| Chinese (Simplified) | 达摩狒狒 |





Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 54
X Y
Lowers the user’s Special Attack by two stages after inflicting damage.
Learned at Lv. 44
Sword Shield
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Learned at Lv. 28
Sword Shield
Has a chance to burn the target.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 56
Sword Shield
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Learned at Lv. 50
Sword Shield
Hits every turn for 2-3 turns, then confuses the user.
Learned at Lv. 35
X Y
Lowers user’s Speed by one stage.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 44
Sword Shield
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
TM/TR Moves
X Y
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Sword Shield
Has a chance to paralyze the target.
Learned at Lv. 28
Sword Shield
Has a chance to burn the target.
Darmanitan can have the Sheer Force ability. Its hidden ability is Zen Mode.