Blizzard
Learned at Lv. 44
Sword Shield
Has a chance to freeze the target.

Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #555 |
| Conquest Gallery | #143 |
| Crown Tundra | #104 |
| Galar | #368 |
| Original Unova | #61 |
| Updated Unova | #103 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(6x³) / (5) - 15x² + 100x - 140No wild held item data available.

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Darmanitan's Ice / Fire typing gives it 4 weaknesses but strong offensive coverage against flying, ground, grass, dragon, bug, steel, ice types
Darmanitan totals 540 across its base stats, profiling as a fast attacker that leans on outspeeding threats and hitting hard. Lean on its Attack (160) when planning sets, and cover for its weaker Special Attack (30).
Its Ice, Fire typing leaves Darmanitan with 4 weaknesses against 4 resistances. Watch out for Rock moves in particular — they land for 4× damage. On offense, its STAB moves threaten 7 types for super-effective damage.
A catch rate of 60 puts Darmanitan in the moderate range — a few Great Balls usually get the job done. It levels on the Medium Slow experience curve. Defeating it grants Special Attack +2 EVs, which is worth remembering when EV-training your own team.
1.7 m
120.0 kg
Boosts the Pokémon's Attack stat but only allows the use of the first selected move.
Changes Darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise.
5,100
Hatch Counter: 20
60
Higher values mean easier to catch
70
Initial friendship level
Medium Slow
Experience points needed to level up
Darmanitan is a dual-type Ice, Fire Pokémon.
Darmanitan takes 4× damage from Rock type moves and takes 2× damage from Fighting, Ground, Water type moves.
Darmanitan is the final form of the Darumaka → Darmanitan evolution line.
Darmanitan has a base stat total of 540: HP 105, Attack 160, Defense 55, Sp. Atk 30, Sp. Def 55, Speed 135. Its highest stat is Attack (160).





| English | Darmanitan |
| Japanese | ヒヒダルマ |
| Japanese (Kanji) | ヒヒダルマ |
| Roomaji | Hihidaruma |
| Korean | 불비달마 |
| French | Darumacho |
| German | Flampivian |
| Spanish | Darmanitan |
| Italian | Darmanitan |
| Chinese (Traditional) | 達摩狒狒 |
| Chinese (Simplified) | 达摩狒狒 |
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 44
Sword Shield
Has a chance to freeze the target.
Learned at Lv. 28
Sword Shield
Has a chance to freeze the target.
Tutor Moves
Sword Shield
Inflicts regular damage with no additional effect.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 56
Sword Shield
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Learned at Lv. 50
Sword Shield
Hits every turn for 2-3 turns, then confuses the user.
Learned at Lv. 32
Sword Shield
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 28
Sword Shield
Has a chance to freeze the target.
TM/TR Moves
Sword Shield
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Sword Shield
Has a chance to paralyze the target.
Learned at Lv. 20
Sword Shield
Has a chance to freeze the target and a chance to make the target flinch.
Darmanitan can have the Gorilla Tactics ability. Its hidden ability is Zen Mode.