Random caves across the Isle of Armor
100%- Method
- Npc Trade
- Level Range
- Lv. 15
- Conditions
- Give Galarian Darumaka in a Trade

Zen Charm Pokémon
When its internal fire is burning, it cannot calm down and it runs around. When the fire diminishes, it falls asleep.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #554 |
| Conquest Gallery | #142 |
| Crown Tundra | #103 |
| Galar | #367 |
| Original Unova | #60 |
| Updated Unova | #102 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(6x³) / (5) - 15x² + 100x - 140Versions: Black, White, Black 2, White 2

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Darumaka's Fire typing gives it 3 weaknesses but strong offensive coverage against bug, steel, grass, ice types
Darumaka totals 315 across its base stats, profiling as a balanced Pokémon with a flexible stat spread. Lean on its Attack (90) when planning sets, and cover for its weaker Special Attack (15).
Its Fire typing leaves Darumaka with 3 weaknesses against 6 resistances. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 4 types for super-effective damage.
A catch rate of 120 puts Darumaka in the moderate range — a few Great Balls usually get the job done. It levels on the Medium Slow experience curve. Defeating it grants Attack +1 EVs, which is worth remembering when EV-training your own team.
0.6 m
37.5 kg
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Prevents flinching.
5,100
Hatch Counter: 20
120
Higher values mean easier to catch
70
Initial friendship level
Medium Slow
Experience points needed to level up
Darumaka is a Fire type Pokémon.
Darumaka takes 2× damage from Ground, Rock, Water type moves.
Darumaka evolves into Darmanitan at level 35. Full evolution line: Darumaka → Darmanitan.
Darumaka has a base stat total of 315: HP 70, Attack 90, Defense 45, Sp. Atk 15, Sp. Def 45, Speed 50. Its highest stat is Attack (90).
| English | Darumaka |
| Japanese | ダルマッカ |
| Japanese (Kanji) | ダルマッカ |
| Roomaji | Darumakka |
| Korean | 달막화 |
| French | Darumarond |
| German | Flampion |
| Spanish | Darumaka |
| Italian | Darumaka |
| Chinese (Traditional) | 火紅不倒翁 |
| Chinese (Simplified) | 火红不倒翁 |





Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 42
X Y
Lowers the user’s Special Attack by two stages after inflicting damage.
Learned at Lv. 40
Sword Shield
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Egg Moves
X Y
Has a chance to burn the target. Lets frozen Pokémon thaw themselves.
Off-type attacks that expand what this Pokémon can threaten.
Tutor Moves
Ultra Sun Ultra Moon
If the user takes damage before attacking, the attack is canceled.
Learned at Lv. 48
Sword Shield
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Learned at Lv. 44
Sword Shield
Hits every turn for 2-3 turns, then confuses the user.
Support, disruption, and setup tools worth noticing.
Egg Moves
X Y
Has a chance to burn the target. Lets frozen Pokémon thaw themselves.
Learned at Lv. 40
Sword Shield
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
TM/TR Moves
X Y
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Learned at Lv. 35
X Y
For the next few turns, the target can only use damaging moves.
Darumaka can have the Hustle ability. Its hidden ability is Inner Focus.