Kalae Bay
15%- Method
- Sos Encounter
- Level Range
- Lv. 15-18
- Conditions
- Any

Royal Pokémon
It has incredible intellect and in tuition. Whatever the situation, it remains calm and collected.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #199 |
| Blueberry | #77 |
| Champions | #199 |
| Isle Of Armor | #3 |
| Kalos Coastal | #135 |
| Lumiose City | #139 |
| Original Alola | #39 |
| Original Johto | #82 |
| Original Melemele | #39 |
| Original Ulaula | #20 |
| Paldea | #326 |
| Updated Alola | #46 |
| Updated Johto | #82 |
| Updated Melemele | #46 |
| Updated Ulaula | #20 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x³Versions: Ruby, Sapphire, Emerald, Firered


Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Slowking's Water / Psychic typing gives it 5 weaknesses but strong offensive coverage against ground, rock, fire, fighting, poison types
Slowking's 490 base stat total marks it as a balanced Pokémon with a flexible stat spread. Special Defense (110) carries most matchups, but a low Speed stat of 30 means careful positioning matters.
Defensively, the Water, Psychic combination gives Slowking 6 resistances and 5 weaknesses to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 5 types with super-effective STAB coverage.
A catch rate of 70 puts Slowking in the moderate range — a few Great Balls usually get the job done. It levels on the Medium experience curve. Defeating it grants Special Defense +2 EVs, which is worth remembering when EV-training your own team.
2.0 m
79.5 kg
Prevents infatuation and protects against Captivate.
Prevents confusion.
Heals for 1/3 max HP upon switching out.
5,100
Hatch Counter: 20
70
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Slowking is a dual-type Water, Psychic Pokémon.
Slowking takes 2× damage from Bug, Ghost, Grass, Electric, Dark type moves.
Slowking is the final form of the Slowpoke → Slowbro evolution line.
Slowking has a base stat total of 490: HP 95, Attack 75, Defense 80, Sp. Atk 100, Sp. Def 110, Speed 30. Its highest stat is Sp. Def (110).
| English | Slowking |
| Japanese | ヤドキング |
| Japanese (Kanji) | ヤドキング |
| Roomaji | Yadoking |
| Korean | 야도킹 |
| French | Roigada |
| German | Laschoking |
| Spanish | Slowking |
| Italian | Slowking |
| Chinese (Traditional) | 呆呆王 |
| Chinese (Simplified) | 呆呆王 |












Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 48
Xd
Has a chance to lower the target’s Special Defense by one stage.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Xd
Has a chance to freeze the target.
TM/TR Moves
Sword Shield
Has a chance to paralyze the target.
TM/TR Moves
Xd
Destroys Reflect and Light Screen.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 43
Xd
Raises the target’s Attack by two stages and confuses the target.
TM/TR Moves
Xd
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Sword Shield
Has a chance to paralyze the target.
TM/TR Moves
Xd
Has a chance to freeze the target.
Slowking can have the Oblivious, Own Tempo abilities. Its hidden ability is Regenerator.