Kalae Bay
15%- Method
- Sos Encounter
- Level Range
- Lv. 15-18
- Conditions
- Any

Royal Pokémon
It has incredible intellect and in tuition. Whatever the situation, it remains calm and collected.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #199 |
| Blueberry | #77 |
| Champions | #199 |
| Isle Of Armor | #3 |
| Kalos Coastal | #135 |
| Lumiose City | #139 |
| Original Alola | #39 |
| Original Johto | #82 |
| Original Melemele | #39 |
| Original Ulaula | #20 |
| Paldea | #326 |
| Updated Alola | #46 |
| Updated Johto | #82 |
| Updated Melemele | #46 |
| Updated Ulaula | #20 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x³Versions: Ruby, Sapphire, Emerald, Firered


Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Slowking's Water / Psychic typing gives it 5 weaknesses but strong offensive coverage against ground, rock, fire, fighting, poison types
Slowking's 490 base stat total marks it as a balanced Pokémon with a flexible stat spread. Special Defense (110) carries most matchups, but a low Speed stat of 30 means careful positioning matters.
Defensively, the Water, Psychic combination gives Slowking 6 resistances and 5 weaknesses to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 5 types with super-effective STAB coverage.
A catch rate of 70 puts Slowking in the moderate range — a few Great Balls usually get the job done. It levels on the Medium experience curve. Defeating it grants Special Defense +2 EVs, which is worth remembering when EV-training your own team.
2.0 m
79.5 kg
Prevents infatuation and protects against Captivate.
Prevents confusion.
Heals for 1/3 max HP upon switching out.
5,100
Hatch Counter: 20
70
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Slowking is a dual-type Water, Psychic Pokémon.
Slowking takes 2× damage from Bug, Ghost, Grass, Electric, Dark type moves.
Slowking is the final form of the Slowpoke → Slowbro evolution line.
Slowking has a base stat total of 490: HP 95, Attack 75, Defense 80, Sp. Atk 100, Sp. Def 110, Speed 30. Its highest stat is Sp. Def (110).
| English | Slowking |
| Japanese | ヤドキング |
| Japanese (Kanji) | ヤドキング |
| Roomaji | Yadoking |
| Korean | 야도킹 |
| French | Roigada |
| German | Laschoking |
| Spanish | Slowking |
| Italian | Slowking |
| Chinese (Traditional) | 呆呆王 |
| Chinese (Simplified) | 呆呆王 |












Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
Slowking can have the Oblivious, Own Tempo abilities. Its hidden ability is Regenerator.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 48
Xd
Has a chance to lower the target’s Special Defense by one stage.
Off-type attacks that expand what this Pokémon can threaten.
Train
Champions
Can only be used after the user has eaten a berry.
TM/TR Moves
Xd
Has a chance to freeze the target.
TM/TR Moves
Sword Shield
Has a chance to paralyze the target.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 43
Xd
Raises the target’s Attack by two stages and confuses the target.
TM/TR Moves
Xd
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Sword Shield
Has a chance to paralyze the target.
TM/TR Moves
Xd
Has a chance to freeze the target.