Seafoam Islands (1F)
100%- Method
- Walking in the overworld
- Level Range
- Lv. 39-44
- Conditions
- Any

Incredibly slow and dopey. It takes 5 seconds for it to feel pain when under attack.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
1.2 m
36.0 kg
Prevents infatuation and protects against captivate.
Prevents confusion.
Heals for 1/3 max HP upon switching out.
5,100
Hatch Counter: 20
190
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Core species facts, alternate varieties, and Pokédex placements at a glance.
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x^3Versions: Ruby, Sapphire, Emerald
Versions: Diamond, Pearl, Platinum, Heartgold


Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 48
Yellow
Has a 10% chance to lower the target’s Special Defense by one stage.
Learned at Lv. 36
Lets Go Pikachu Lets Go Eevee
Inflicts regular damage and can hit Dive users.
Tutor Moves
Ultra Sun Ultra Moon
Inflicts regular damage with no additional effect.
Off-type attacks that expand what this Pokémon can threaten.
Egg Moves
X Y
Can only be used after the user has eaten a berry.
TM/TR Moves
Yellow
Has a 10% chance to freeze the target.
TM/TR Moves
Yellow
Has a 30% chance to paralyze the target.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
Xd
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Yellow
Has a 30% chance to paralyze the target.
TM/TR Moves
Yellow
Has a 10% chance to freeze the target.
Learned at Lv. 48
Lets Go Pikachu Lets Go Eevee
Raises the user’s Special Defense by two stages.