Psychic
Learned at Lv. 48
Yellow
Has a chance to lower the target’s Special Defense by one stage.

Dopey Pokémon
It is always so absent-minded that it won't react, even if its flavorful tail is bitten.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #79 |
| Blueberry | #75 |
| Isle Of Armor | #1 |
| Kalos Coastal | #133 |
| Kanto | #79 |
| Letsgo Kanto | #79 |
| Lumiose City | #137 |
| Original Alola | #37 |
| Original Johto | #80 |
| Original Melemele | #37 |
| Original Ulaula | #18 |
| Paldea | #324 |
| Updated Alola | #44 |
| Updated Johto | #80 |
| Updated Melemele | #44 |
| Updated Ulaula | #18 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x³Versions: Ruby, Sapphire, Emerald
Versions: Diamond, Pearl, Platinum, Heartgold


Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Slowpoke's Water / Psychic typing gives it 5 weaknesses but strong offensive coverage against ground, rock, fire, fighting, poison types
Slowpoke's 315 base stat total marks it as a balanced Pokémon with a flexible stat spread. HP (90) carries most matchups, but a low Speed stat of 15 means careful positioning matters.
Defensively, the Water, Psychic combination gives Slowpoke 6 resistances and 5 weaknesses to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 5 types with super-effective STAB coverage.
With a catch rate of 190, Slowpoke is comparatively easy to catch in the wild. It levels on the Medium experience curve. Defeating it grants HP +1 EVs, which is worth remembering when EV-training your own team.
1.2 m
36.0 kg
Prevents infatuation and protects against Captivate.
Prevents confusion.
Heals for 1/3 max HP upon switching out.
5,100
Hatch Counter: 20
190
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Slowpoke is a dual-type Water, Psychic Pokémon.
Slowpoke takes 2× damage from Bug, Ghost, Grass, Electric, Dark type moves.
Slowpoke evolves into Slowbro at level 37. Full evolution line: Slowpoke → Slowbro.
Slowpoke has a base stat total of 315: HP 90, Attack 65, Defense 65, Sp. Atk 40, Sp. Def 40, Speed 15. Its highest stat is HP (90).
| English | Slowpoke |
| Japanese | ヤドン |
| Japanese (Kanji) | ヤドン |
| Roomaji | Yadon |
| Korean | 야돈 |
| French | Ramoloss |
| German | Flegmon |
| Spanish | Slowpoke |
| Italian | Slowpoke |
| Chinese (Traditional) | 呆呆獸 |
| Chinese (Simplified) | 呆呆兽 |




High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 48
Yellow
Has a chance to lower the target’s Special Defense by one stage.
Learned at Lv. 36
Lets Go Pikachu Lets Go Eevee
Inflicts regular damage and can hit Dive users.
Tutor Moves
Ultra Sun Ultra Moon
Inflicts regular damage with no additional effect.
Off-type attacks that expand what this Pokémon can threaten.
Egg Moves
X Y
Can only be used after the user has eaten a berry.
TM/TR Moves
Yellow
Has a chance to freeze the target.
TM/TR Moves
Yellow
Has a chance to paralyze the target.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
Xd
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Yellow
Has a chance to paralyze the target.
TM/TR Moves
Yellow
Has a chance to freeze the target.
Learned at Lv. 48
Lets Go Pikachu Lets Go Eevee
Raises the user’s Special Defense by two stages.
Slowpoke can have the Oblivious, Own Tempo abilities. Its hidden ability is Regenerator.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.