Road 44
110%- Method
- Fishing with a Super Rod
- Level Range
- Lv. 40
- Conditions
- Any

Jet Pokémon
It has superb ac curacy. The water it shoots out can strike even moving prey from more than 300 feet.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #223 |
| Extended Sinnoh | #132 |
| Galar | #148 |
| Hisui | #146 |
| Isle Of Armor | #44 |
| Kalos Coastal | #144 |
| Original Johto | #172 |
| Original Sinnoh | #132 |
| Updated Akala | #47 |
| Updated Alola | #143 |
| Updated Johto | #174 |
| Updated Melemele | #143 |
| Updated Unova | #235 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x³No wild held item data available.

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Remoraid's Water typing gives it 2 weaknesses but strong offensive coverage against ground, rock, fire types
Remoraid's 300 base stat total marks it as a balanced Pokémon with a flexible stat spread. Attack (65) carries most matchups, but a low HP stat of 35 means careful positioning matters.
Defensively, the Water combination gives Remoraid 4 resistances and 2 weaknesses to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 3 types with super-effective STAB coverage.
With a catch rate of 190, Remoraid is comparatively easy to catch in the wild. It levels on the Medium experience curve. Defeating it grants Special Attack +1 EVs, which is worth remembering when EV-training your own team.
0.6 m
12.0 kg
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Strengthens critical hits to inflict 3× damage rather than 2×.
Raises a random stat two stages and lowers another one stage after each turn.
5,100
Hatch Counter: 20
190
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Remoraid is a Water type Pokémon.
Remoraid takes 2× damage from Grass, Electric type moves.
Remoraid evolves into Octillery at level 25. Full evolution line: Remoraid → Octillery.
Remoraid has a base stat total of 300: HP 35, Attack 65, Defense 35, Sp. Atk 65, Sp. Def 35, Speed 65. Its highest stat is Attack (65).
| English | Remoraid |
| Japanese | テッポウオ |
| Japanese (Kanji) | テッポウオ |
| Roomaji | Teppouo |
| Korean | 총어 |
| French | Rémoraid |
| German | Remoraid |
| Spanish | Remoraid |
| Italian | Remoraid |
| Chinese (Traditional) | 鐵炮魚 |
| Chinese (Simplified) | 铁炮鱼 |












Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 42
X Y
Inflicts regular damage with no additional effect.
TM/TR Moves
Sword Shield
Has double power against Pokémon that have less than half their max HP remaining.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 55
Xd
User foregoes its next turn to recharge.
Tutor Moves
Xd
User receives 1/3 the damage inflicted in recoil.
TM/TR Moves
Xd
Has a chance to freeze the target.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 36
Platinum
Has a chance to confuse the target.
TM/TR Moves
Xd
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Learned at Lv. 44
Xd
Has a chance to freeze the target.
TM/TR Moves
Xd
Has a chance to freeze the target.
Remoraid can have the Hustle, Sniper abilities. Its hidden ability is Moody.