Hydro Pump
Learned at Lv. 47
Ultra Sun Ultra Moon
Inflicts regular damage with no additional effect.

Aqua Mouse Pokémon
The tip of its tail, which con tains oil that is lighter than wa ter, lets it swim without drowning.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #183 |
| Extended Sinnoh | #125 |
| Hoenn | #55 |
| Isle Of Armor | #140 |
| Kalos Central | #42 |
| Original Johto | #130 |
| Original Sinnoh | #125 |
| Paldea | #47 |
| Updated Hoenn | #56 |
| Updated Johto | #132 |
| Updated Unova | #31 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(4x³) / (5)No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Marill's Water / Fairy typing gives it 3 weaknesses but strong offensive coverage against ground, rock, fire, fighting, dragon, dark types
With a base stat total of 250, Marill plays as a balanced Pokémon with a flexible stat spread. Its standout stat is HP at 70, while Attack (20) is the clear soft spot — build sets that protect that weakness.
Defensively, the Water, Fairy combination gives Marill 6 resistances, 1 immunity, and 3 weaknesses to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 6 types with super-effective STAB coverage.
With a catch rate of 190, Marill is comparatively easy to catch in the wild. It levels on the Fast experience curve. Defeating it grants HP +2 EVs, which is worth remembering when EV-training your own team.
0.4 m
8.5 kg
Halves damage from Fire and Ice moves.
Doubles Attack in battle.
Absorbs Grass moves, raising Attack one stage.
2,550
Hatch Counter: 10
190
Higher values mean easier to catch
70
Initial friendship level
Fast
Experience points needed to level up
Marill is a dual-type Water, Fairy Pokémon.
Marill takes 2× damage from Poison, Grass, Electric type moves. It is immune to Dragon type moves.
Marill evolves into Azumarill at level 18. Full evolution line: Azurill → Marill → Azumarill.
Marill has a base stat total of 250: HP 70, Attack 20, Defense 50, Sp. Atk 20, Sp. Def 50, Speed 40. Its highest stat is HP (70).
| English | Marill |
| Japanese | マリル |
| Japanese (Kanji) | マリル |
| Roomaji | Maril |
| Korean | 마릴 |
| French | Marill |
| German | Marill |
| Spanish | Marill |
| Italian | Marill |
| Chinese (Traditional) | 瑪力露 |
| Chinese (Simplified) | 玛力露 |












High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 47
Ultra Sun Ultra Moon
Inflicts regular damage with no additional effect.
Learned at Lv. 37
Platinum
Inflicts regular damage with no additional effect.
Learned at Lv. 45
X Y
Has a chance to lower the target’s Attack by one stage.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 37
Ultra Sun Ultra Moon
User receives 1/3 the damage inflicted in recoil.
Learned at Lv. 40
Ultra Sun Ultra Moon
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TM/TR Moves
Xd
Has a chance to freeze the target.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
Xd
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Sword Shield
Has a chance to paralyze the target.
TM/TR Moves
Xd
Has a chance to freeze the target.
Tutor Moves
Ultra Sun Ultra Moon
Takes the target’s item.
Marill can have the Thick Fat, Huge Power abilities. Its hidden ability is Sap Sipper.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.