Body Slam
TM/TR Moves
Sword Shield
Has a chance to paralyze the target.

Polka Dot Pokémon
AZURILL spins its tail as if it were a lasso, then hurls it far. The momentum of the throw sends its body flying, too. Using this unique action, one of these POKéMON managed to hurl itself a record 33 feet.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #298 |
| Extended Sinnoh | #124 |
| Hoenn | #54 |
| Isle Of Armor | #139 |
| Kalos Central | #41 |
| Original Sinnoh | #124 |
| Paldea | #46 |
| Updated Hoenn | #55 |
| Updated Unova | #30 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(4x³) / (5)No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Azurill's Normal / Fairy typing gives it 2 weaknesses but strong offensive coverage against fighting, dragon, dark types
Azurill's 190 base stat total marks it as a balanced Pokémon with a flexible stat spread. HP (50) carries most matchups, but a low Attack stat of 20 means careful positioning matters.
Its Normal, Fairy typing leaves Azurill with 2 weaknesses against 2 resistances and 2 full immunities. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 3 types for super-effective damage.
With a catch rate of 150, Azurill is comparatively easy to catch in the wild. It levels on the Fast experience curve. Defeating it grants HP +1 EVs, which is worth remembering when EV-training your own team.
0.2 m
2.0 kg
Halves damage from Fire and Ice moves.
Doubles Attack in battle.
Absorbs Grass moves, raising Attack one stage.
2,550
Hatch Counter: 10
150
Higher values mean easier to catch
70
Initial friendship level
Fast
Experience points needed to level up
Azurill is a dual-type Normal, Fairy Pokémon.
Azurill takes 2× damage from Poison, Steel type moves. It is immune to Ghost, Dragon type moves.
Azurill evolves into Marill with high friendship. Full evolution line: Azurill → Marill → Azumarill.
Azurill has a base stat total of 190: HP 50, Attack 20, Defense 40, Sp. Atk 20, Sp. Def 40, Speed 20. Its highest stat is HP (50).
| English | Azurill |
| Japanese | ルリリ |
| Japanese (Kanji) | ルリリ |
| Roomaji | Ruriri |
| Korean | 루리리 |
| French | Azurill |
| German | Azurill |
| Spanish | Azurill |
| Italian | Azurill |
| Chinese (Traditional) | 露力麗 |
| Chinese (Simplified) | 露力丽 |






High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
TM/TR Moves
Sword Shield
Has a chance to paralyze the target.
TM/TR Moves
Scarlet Violet
Learned at Lv. 20
X Y
Inflicts regular damage with no additional effect.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Xd
Has a chance to freeze the target.
Learned at Lv. 23
X Y
User bounces high into the air, dodging all attacks, and hits next turn.
Learned at Lv. 13
X Y
Has a chance to lower the target’s Speed by one stage.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
Xd
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Sword Shield
Has a chance to paralyze the target.
Learned at Lv. 23
X Y
User bounces high into the air, dodging all attacks, and hits next turn.
TM/TR Moves
Xd
Has a chance to freeze the target.
Azurill can have the Thick Fat, Huge Power abilities. Its hidden ability is Sap Sipper.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.