Loop Lagoon
200%- Method
- Special overworld spawn in a fixed location in the water.
- Level Range
- Lv. 45
- Conditions
- During normal weather, Before entering the Hall of Fame

Jet Pokémon
It traps enemies with its suction- cupped tentacles then smashes them with its rock-hard head.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #224 |
| Extended Sinnoh | #133 |
| Galar | #149 |
| Hisui | #147 |
| Isle Of Armor | #45 |
| Kalos Coastal | #145 |
| Original Johto | #173 |
| Original Sinnoh | #133 |
| Updated Akala | #48 |
| Updated Alola | #144 |
| Updated Johto | #175 |
| Updated Melemele | #144 |
| Updated Unova | #236 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x³No wild held item data available.

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Octillery's Water typing gives it 2 weaknesses but strong offensive coverage against ground, rock, fire types
Octillery totals 480 across its base stats, profiling as a slow bruiser that trades speed for raw hitting power. Lean on its Attack (105) when planning sets, and cover for its weaker Speed (45).
Its Water typing leaves Octillery with 2 weaknesses against 4 resistances. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 3 types for super-effective damage.
A catch rate of 75 puts Octillery in the moderate range — a few Great Balls usually get the job done. It levels on the Medium experience curve. Defeating it grants Attack +1, Special Attack +1 EVs, which is worth remembering when EV-training your own team.
0.9 m
28.5 kg
Prevents being forced out of battle by other Pokémon's moves.
Strengthens critical hits to inflict 3× damage rather than 2×.
Raises a random stat two stages and lowers another one stage after each turn.
5,100
Hatch Counter: 20
75
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Octillery is a Water type Pokémon.
Octillery takes 2× damage from Grass, Electric type moves.
Octillery is the final form of the Remoraid → Octillery evolution line.
Octillery has a base stat total of 480: HP 75, Attack 105, Defense 75, Sp. Atk 105, Sp. Def 75, Speed 45. Its highest stat is Attack (105).
| English | Octillery |
| Japanese | オクタン |
| Japanese (Kanji) | オクタン |
| Roomaji | Okutank |
| Korean | 대포무노 |
| French | Octillery |
| German | Octillery |
| Spanish | Octillery |
| Italian | Octillery |
| Chinese (Traditional) | 章魚桶 |
| Chinese (Simplified) | 章鱼桶 |












Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 52
X Y
Inflicts regular damage with no additional effect.
TM/TR Moves
Sword Shield
Has double power against Pokémon that have less than half their max HP remaining.
Learned at Lv. 25
Xd
Has a chance to lower the target’s accuracy by one stage.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 70
Xd
User foregoes its next turn to recharge.
Tutor Moves
Xd
User receives 1/3 the damage inflicted in recoil.
TM/TR Moves
Xd
Has a chance to freeze the target.
Support, disruption, and setup tools worth noticing.
Tutor Moves
Ultra Sun Ultra Moon
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Learned at Lv. 42
Platinum
Has a chance to confuse the target.
TM/TR Moves
Xd
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Learned at Lv. 54
Xd
Has a chance to freeze the target.
Octillery can have the Suction Cups, Sniper abilities. Its hidden ability is Moody.