Petal Dance
Learned at Lv. 51
Ultra Sun Ultra Moon
Hits every turn for 2-3 turns, then confuses the user.

Weed Pokémon
During the day, it keeps its face buried in the ground. At night, it wanders around sowing its seeds.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #43 |
| Blueberry | #62 |
| Galar | #55 |
| Hoenn | #88 |
| Kalos Central | #105 |
| Kanto | #43 |
| Letsgo Kanto | #43 |
| Original Johto | #83 |
| Updated Hoenn | #91 |
| Updated Johto | #83 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(6x³) / (5) - 15x² + 100x - 140Versions: Omega Ruby, Alpha Sapphire, Sun, Moon
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Oddish's Grass / Poison typing gives it 4 weaknesses but strong offensive coverage against ground, rock, water, grass, fairy types
Oddish's 320 base stat total marks it as a balanced Pokémon with a flexible stat spread. Special Attack (75) carries most matchups, but a low Speed stat of 30 means careful positioning matters.
Defensively, the Grass, Poison combination gives Oddish 5 resistances and 4 weaknesses to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 5 types with super-effective STAB coverage.
With a catch rate of 255, Oddish is comparatively easy to catch in the wild. It levels on the Medium Slow experience curve. Defeating it grants Special Attack +1 EVs, which is worth remembering when EV-training your own team.
0.5 m
5.4 kg
Doubles Speed during strong sunlight.
Ensures success fleeing from wild battles.
5,100
Hatch Counter: 20
255
Higher values mean easier to catch
70
Initial friendship level
Medium Slow
Experience points needed to level up
Oddish is a dual-type Grass, Poison Pokémon.
Oddish takes 2× damage from Flying, Fire, Psychic, Ice type moves.
Oddish evolves into Gloom at level 21. Full evolution line: Oddish → Gloom → Vileplume.
Oddish has a base stat total of 320: HP 45, Attack 50, Defense 55, Sp. Atk 75, Sp. Def 65, Speed 30. Its highest stat is Sp. Atk (75).
| English | Oddish |
| Japanese | ナゾノクサ |
| Japanese (Kanji) | ナゾノクサ |
| Roomaji | Nazonokusa |
| Korean | 뚜벅쵸 |
| French | Mystherbe |
| German | Myrapla |
| Spanish | Oddish |
| Italian | Oddish |
| Chinese (Traditional) | 走路草 |
| Chinese (Simplified) | 走路草 |




High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 51
Ultra Sun Ultra Moon
Hits every turn for 2-3 turns, then confuses the user.
Learned at Lv. 46
Yellow
Requires a turn to charge before attacking.
Learned at Lv. 37
X Y
Drains half the damage inflicted to heal the user.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 43
Ultra Sun Ultra Moon
Has a chance to lower the target’s Special Attack by one stage.
Support, disruption, and setup tools worth noticing.
Egg Moves
X Y
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
TM/TR Moves
Xd
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Xd
Hits 2-5 times in one turn.
TM/TR Moves
Scarlet Violet
Lowers the target’s Special Defense by two stages.
Oddish can have the Chlorophyll ability. Its hidden ability is Run Away.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.