Road 12
100%- Method
- Walking in the overworld
- Level Range
- Lv. 31-36
- Conditions
- Any

Weed Pokémon
The fluid that oozes from its mouth isn't drool. It is a nectar that is used to attract prey.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #44 |
| Blueberry | #63 |
| Galar | #56 |
| Hoenn | #89 |
| Kalos Central | #106 |
| Kanto | #44 |
| Letsgo Kanto | #44 |
| Original Johto | #84 |
| Updated Hoenn | #92 |
| Updated Johto | #84 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(6x³) / (5) - 15x² + 100x - 140Versions: Omega Ruby, Alpha Sapphire, Sun, Moon
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Gloom's Grass / Poison typing gives it 4 weaknesses but strong offensive coverage against ground, rock, water, grass, fairy types
Gloom totals 395 across its base stats, profiling as a balanced Pokémon with a flexible stat spread. Lean on its Special Attack (85) when planning sets, and cover for its weaker Speed (40).
Its Grass, Poison typing leaves Gloom with 4 weaknesses against 5 resistances. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 5 types for super-effective damage.
A catch rate of 120 puts Gloom in the moderate range — a few Great Balls usually get the job done. It levels on the Medium Slow experience curve. Defeating it grants Special Attack +2 EVs, which is worth remembering when EV-training your own team.
0.8 m
8.6 kg
Doubles Speed during strong sunlight.
Has a 10% chance of making target Pokémon flinch with each hit.
5,100
Hatch Counter: 20
120
Higher values mean easier to catch
70
Initial friendship level
Medium Slow
Experience points needed to level up
Gloom is a dual-type Grass, Poison Pokémon.
Gloom takes 2× damage from Flying, Fire, Psychic, Ice type moves.
Gloom evolves into Vileplume using a Leaf Stone. Full evolution line: Oddish → Gloom → Vileplume.
Gloom has a base stat total of 395: HP 60, Attack 65, Defense 70, Sp. Atk 85, Sp. Def 75, Speed 40. Its highest stat is Sp. Atk (85).
| English | Gloom |
| Japanese | クサイハナ |
| Japanese (Kanji) | クサイハナ |
| Roomaji | Kusaihana |
| Korean | 냄새꼬 |
| French | Ortide |
| German | Duflor |
| Spanish | Gloom |
| Italian | Gloom |
| Chinese (Traditional) | 臭臭花 |
| Chinese (Simplified) | 臭臭花 |




Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 59
Ultra Sun Ultra Moon
Hits every turn for 2-3 turns, then confuses the user.
Learned at Lv. 52
Yellow
Requires a turn to charge before attacking.
Learned at Lv. 50
X Y
Inflicts regular damage.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 45
Lets Go Pikachu Lets Go Eevee
Has a chance to lower the target’s Special Attack by one stage.
Support, disruption, and setup tools worth noticing.
Egg Moves
Scarlet Violet
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
TM/TR Moves
Xd
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Xd
Hits 2-5 times in one turn.
TM/TR Moves
Scarlet Violet
Lowers the target’s Special Defense by two stages.
Gloom can have the Chlorophyll ability. Its hidden ability is Stench.