Dappled Grove
100%- Method
- Special overworld spawn in a fixed location.
- Level Range
- Lv. 36
- Conditions
- During normal weather, Before entering the Hall of Fame

Flower Pokémon
The larger its petals, the more toxic pollen it contains. Its big head is heavy and hard to hold up.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #45 |
| Blueberry | #64 |
| Champions | #45 |
| Galar | #57 |
| Hoenn | #90 |
| Kalos Central | #107 |
| Kanto | #45 |
| Letsgo Kanto | #45 |
| Original Johto | #85 |
| Updated Hoenn | #93 |
| Updated Johto | #85 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(6x³) / (5) - 15x² + 100x - 140Versions: Omega Ruby, Alpha Sapphire, Sun, Moon
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Vileplume's Grass / Poison typing gives it 4 weaknesses but strong offensive coverage against ground, rock, water, grass, fairy types
With a base stat total of 490, Vileplume plays as a slow bruiser that trades speed for raw hitting power. Its standout stat is Special Attack at 110, while Speed (50) is the clear soft spot — build sets that protect that weakness.
Defensively, the Grass, Poison combination gives Vileplume 5 resistances and 4 weaknesses to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 5 types with super-effective STAB coverage.
A low catch rate of 45 makes Vileplume a genuinely tough catch; bring strong balls and status moves. It levels on the Medium Slow experience curve. Defeating it grants Special Attack +3 EVs, which is worth remembering when EV-training your own team.
1.2 m
18.6 kg
Doubles Speed during strong sunlight.
Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
5,100
Hatch Counter: 20
45
Higher values mean easier to catch
70
Initial friendship level
Medium Slow
Experience points needed to level up
Vileplume is a dual-type Grass, Poison Pokémon.
Vileplume takes 2× damage from Flying, Fire, Psychic, Ice type moves.
Vileplume is the final form of the Oddish → Gloom → Vileplume evolution line.
Vileplume has a base stat total of 490: HP 75, Attack 80, Defense 85, Sp. Atk 110, Sp. Def 90, Speed 50. Its highest stat is Sp. Atk (110).
| English | Vileplume |
| Japanese | ラフレシア |
| Japanese (Kanji) | ラフレシア |
| Roomaji | Ruffresia |
| Korean | 라플레시아 |
| French | Rafflesia |
| German | Giflor |
| Spanish | Vileplume |
| Italian | Vileplume |
| Chinese (Traditional) | 霸王花 |
| Chinese (Simplified) | 霸王花 |




Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 59
Ultra Sun Ultra Moon
Hits every turn for 2-3 turns, then confuses the user.
Learned at Lv. 69
Ultra Sun Ultra Moon
Requires a turn to charge before attacking.
Learned at Lv. 50
X Y
Inflicts regular damage.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Yellow
Has a chance to paralyze the target.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 15
Yellow
Poisons the target.
Learned at Lv. 17
Yellow
Paralyzes the target.
Egg Moves
Scarlet Violet
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Learned at Lv. 19
Yellow
Puts the target to sleep.
Vileplume can have the Chlorophyll ability. Its hidden ability is Effect Spore.