Cerulean Cave (1F)
100%- Method
- Walking in the overworld
- Level Range
- Lv. 51-56
- Conditions
- Any

Once it strikes, it will not stop draining energy from the victim even if it gets too heavy to fly.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
1.6 m
55.0 kg
Prevents flinching.
Bypasses light screen, reflect, and safeguard.
3,825
Hatch Counter: 15
90
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Core species facts, alternate varieties, and Pokédex placements at a glance.
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x^3No wild held item data available.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 62
Sword Shield
Has a 30% chance to make the target flinch.
Learned at Lv. 48
Sword Shield
Inflicts double damage if the target is Poisoned.
TM/TR Moves
Xd
Never misses.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 69
Sword Shield
Drains half the damage inflicted to heal the user.
TM/TR Moves
Sword Shield
Power is doubled if the target has already received damage this turn.
Tutor Moves
Platinum
Has a 10% chance to raise all of the user’s stats by one stage.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 49
Xd
Has a 50% chance to badly poison the target.
TM/TR Moves
Xd
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Learned at Lv. 55
Sword Shield
Confuses the target.
Learned at Lv. 40
Lets Go Pikachu Lets Go Eevee
Badly poisons the target, inflicting more damage every turn.