Cave of Origin (1F)
100%- Method
- Encountering 5 Pokemon within grass, flowers, or within a cave
- Level Range
- Lv. 18
- Conditions
- Any

Forms colonies in perpetually dark places. Uses ultrasonic waves to identify and approach targets.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
0.8 m
7.5 kg
Prevents flinching.
Bypasses light screen, reflect, and safeguard.
3,825
Hatch Counter: 15
255
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Core species facts, alternate varieties, and Pokédex placements at a glance.
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x^3No wild held item data available.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 50
Sword Shield
Has a 30% chance to make the target flinch.
Learned at Lv. 40
Sword Shield
Inflicts double damage if the target is Poisoned.
TM/TR Moves
Xd
Never misses.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 55
Sword Shield
Drains half the damage inflicted to heal the user.
TM/TR Moves
Sword Shield
Power is doubled if the target has already received damage this turn.
Tutor Moves
Platinum
Has a 10% chance to raise all of the user’s stats by one stage.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 41
Xd
Has a 50% chance to badly poison the target.
TM/TR Moves
Xd
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Learned at Lv. 45
Sword Shield
Confuses the target.
Learned at Lv. 46
Xd
Resets all Pokémon’s stats, accuracy, and evasion.