Route 10 (Main)
40%- Method
- Walking in the overworld
- Level Range
- Lv. 45-48
- Conditions
- Any

Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #122 |
| Crown Tundra | #11 |
| Extended Sinnoh | #95 |
| Galar | #365 |
| Hisui | #77 |
| Hyperspace | #109 |
| Kalos Coastal | #114 |
| Kanto | #122 |
| Letsgo Kanto | #122 |
| Original Johto | #156 |
| Original Sinnoh | #95 |
| Updated Alola | #60 |
| Updated Johto | #158 |
| Updated Melemele | #60 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x³No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Mr. Mime's Ice / Psychic typing gives it 6 weaknesses but strong offensive coverage against flying, ground, grass, dragon, fighting, poison types
Mr. Mime's 460 base stat total marks it as a balanced Pokémon with a flexible stat spread. Speed (100) carries most matchups, but a low HP stat of 50 means careful positioning matters.
Its Ice, Psychic typing leaves Mr. Mime with 6 weaknesses against 2 resistances. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 6 types for super-effective damage.
A low catch rate of 45 makes Mr. Mime a genuinely tough catch; bring strong balls and status moves. It levels on the Medium experience curve. Defeating it grants Speed +2 EVs, which is worth remembering when EV-training your own team.
1.4 m
56.8 kg
Prevents sleep.
Nullifies effects of Light Screen, Reflect, and Aurora Veil.
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
6,375
Hatch Counter: 25
45
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Mr. Mime is a dual-type Ice, Psychic Pokémon.
Mr. Mime takes 2× damage from Rock, Bug, Ghost, Steel, Fire, Dark type moves.
Mr. Mime evolves into Mr Rime at level 42. Full evolution line: Mime Jr → Mr Mime → Mr Rime.
Mr. Mime has a base stat total of 460: HP 50, Attack 65, Defense 65, Sp. Atk 90, Sp. Def 90, Speed 100. Its highest stat is Speed (100).




| English | Mr. Mime |
| Japanese | バリヤード |
| Japanese (Kanji) | バリヤード |
| Roomaji | Barrierd |
| Korean | 마임맨 |
| French | M. Mime |
| German | Pantimos |
| Spanish | Mr. Mime |
| Italian | Mr. Mime |
| Chinese (Traditional) | 魔牆人偶 |
| Chinese (Simplified) | 魔墙人偶 |
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
TM/TR Moves
Sword Shield
Has a chance to freeze the target.
Learned at Lv. 48
Sword Shield
Has a chance to lower the target’s Special Defense by one stage.
Tutor Moves
Sword Shield
Inflicts regular damage with no additional effect.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Sword Shield
Has a chance to paralyze the target.
TM/TR Moves
Sword Shield
Destroys Reflect and Light Screen.
Learned at Lv. 40
Sword Shield
Only works if the target is about to use a damaging move.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 52
Sword Shield
Confuses the target.
Learned at Lv. 44
Sword Shield
Super-effective against Water.
Learned at Lv. 32
Sword Shield
Puts the target to sleep.
Learned at Lv. 28
Sword Shield
Has a chance to confuse the target.
Mr. Mime can have the Vital Spirit, Screen Cleaner abilities. Its hidden ability is Ice Body.