Rolling Fields (Main Area)
100%- Method
- Special overworld spawn in a fixed location.
- Level Range
- Lv. 15
- Conditions
- During a snowstorm, Before entering the Hall of Fame

Mime Pokémon
In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #439 |
| Crown Tundra | #10 |
| Extended Sinnoh | #94 |
| Galar | #364 |
| Hisui | #76 |
| Hyperspace | #108 |
| Kalos Coastal | #113 |
| Original Sinnoh | #94 |
| Updated Alola | #59 |
| Updated Melemele | #59 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x³Versions: Diamond, Pearl, Platinum, Heartgold
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Mime Jr.'s Psychic / Fairy typing gives it 3 weaknesses but strong offensive coverage against fighting, poison, dragon, dark types
Mime Jr.'s 310 base stat total marks it as a balanced Pokémon with a flexible stat spread. Special Defense (90) carries most matchups, but a low HP stat of 20 means careful positioning matters.
Defensively, the Psychic, Fairy combination gives Mime Jr. 2 resistances, 1 immunity, and 3 weaknesses to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 4 types with super-effective STAB coverage.
A catch rate of 145 puts Mime Jr. in the moderate range — a few Great Balls usually get the job done. It levels on the Medium experience curve. Defeating it grants Special Defense +1 EVs, which is worth remembering when EV-training your own team.
0.6 m
13.0 kg
Protects against sound-based moves.
Decreases damage taken from super-effective moves by 1/4.
Strengthens moves of 60 base power or less to 1.5× their power.
6,375
Hatch Counter: 25
145
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Mime Jr. is a dual-type Psychic, Fairy Pokémon.
Mime Jr. takes 2× damage from Poison, Ghost, Steel type moves. It is immune to Dragon type moves.
Mime Jr. evolves into Mr Mime under specific conditions. Full evolution line: Mime Jr → Mr Mime → Mr Rime.
Mime Jr. has a base stat total of 310: HP 20, Attack 25, Defense 45, Sp. Atk 70, Sp. Def 90, Speed 60. Its highest stat is Sp. Def (90).
| English | Mime Jr. |
| Japanese | マネネ |
| Japanese (Kanji) | マネネ |
| Roomaji | Manene |
| Korean | 흉내내 |
| French | Mime Jr. |
| German | Pantimimi |
| Spanish | Mime Jr. |
| Italian | Mime Jr. |
| Chinese (Traditional) | 魔尼尼 |
| Chinese (Simplified) | 魔尼尼 |












Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 48
Sword Shield
Has a chance to lower the target’s Special Defense by one stage.
Learned at Lv. 44
Sword Shield
Inflicts regular damage with no additional effect.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
X Y
Destroys Reflect and Light Screen.
Tutor Moves
Heartgold Soulsilver
Has a chance to make the target flinch.
Tutor Moves
Ultra Sun Ultra Moon
Takes the target’s item.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 52
Sword Shield
Confuses the target.
TM/TR Moves
X Y
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Egg Moves
X Y
Confuses the target.
Learned at Lv. 46
X Y
Allows the trainer to switch out the user and pass effects along to its replacement.
Mime Jr. can have the Soundproof, Filter abilities. Its hidden ability is Technician.