Johto Pokemart
100%- Method
- Receiving a Manaphy from Pokemon Ranger
- Level Range
- Lv. 1
- Conditions
- Any

Seafaring Pokémon
Born on a cold seafloor, it will swim great distances to return to its birthplace.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #490 |
| Extended Sinnoh | #151 |
| Hisui | #240 |
| Original Sinnoh | #151 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(5x³) / (4)No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Manaphy's Water typing gives it 2 weaknesses but strong offensive coverage against ground, rock, fire types
Manaphy's 600 base stat total marks it as a fast attacker that leans on outspeeding threats and hitting hard. HP (100) carries most matchups, but a low HP stat of 100 means careful positioning matters.
Its Water typing leaves Manaphy with 2 weaknesses against 4 resistances. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 3 types for super-effective damage.
A low catch rate of 3 makes Manaphy a genuinely tough catch; bring strong balls and status moves. It levels on the Slow experience curve. Defeating it grants HP +3 EVs, which is worth remembering when EV-training your own team.
0.3 m
1.4 kg
Cures any major status ailment after each turn during rain.
Genderless
2,550
Hatch Counter: 10
3
Higher values mean easier to catch
70
Initial friendship level
Slow
Experience points needed to level up
Manaphy is a Water type Pokémon.
Manaphy takes 2× damage from Grass, Electric type moves.
Manaphy is the final form of the Phione → Manaphy evolution line.
Manaphy has a base stat total of 600: HP 100, Attack 100, Defense 100, Sp. Atk 100, Sp. Def 100, Speed 100. Its highest stat is HP (100).












| English | Manaphy |
| Japanese | マナフィ |
| Japanese (Kanji) | マナフィ |
| Roomaji | Manaphy |
| Korean | 마나피 |
| French | Manaphy |
| German | Manaphy |
| Spanish | Manaphy |
| Italian | Manaphy |
| Chinese (Traditional) | 瑪納霏 |
| Chinese (Simplified) | 玛纳霏 |
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 57
Legends Arceus
Inflicts regular damage with no additional effect.
Learned at Lv. 61
X Y
User dives underwater, dodging all attacks, and hits next turn.
TM/TR Moves
Platinum
Has double power against Pokémon that have less than half their max HP remaining.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
X Y
Has a chance to freeze the target.
Learned at Lv. 36
Legends Arceus
Has a chance to lower the target’s Special Attack by one stage.
Tutor Moves
Ultra Sun Ultra Moon
User bounces high into the air, dodging all attacks, and hits next turn.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 46
X Y
Has a chance to confuse the target.
Learned at Lv. 39
X Y
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM/TR Moves
X Y
Has a chance to freeze the target.
Tutor Moves
Ultra Sun Ultra Moon
User bounces high into the air, dodging all attacks, and hits next turn.
Manaphy can have the Hydration ability.