Newmoon Island
100%- Method
- Static encounter, only one chance
- Level Range
- Lv. 40
- Conditions
- Any

Pitch-Black Pokémon
It can lull people to sleep and make them dream. It is active during nights of the new moon.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #491 |
| Hisui | #242 |
| Hyperspace | #125 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(5x³) / (4)No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Darkrai's Dark typing gives it 3 weaknesses but strong offensive coverage against ghost, psychic types
Darkrai totals 600 across its base stats, profiling as a fast attacker that leans on outspeeding threats and hitting hard. Lean on its Special Attack (135) when planning sets, and cover for its weaker HP (70).
Defensively, the Dark combination gives Darkrai 2 resistances, 1 immunity, and 3 weaknesses to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 2 types with super-effective STAB coverage.
A low catch rate of 3 makes Darkrai a genuinely tough catch; bring strong balls and status moves. It levels on the Slow experience curve. Defeating it grants Special Attack +2, Speed +1 EVs, which is worth remembering when EV-training your own team.
1.5 m
50.5 kg
Damages sleeping opponents for 1/8 their max HP after each turn.
Genderless
30,600
Hatch Counter: 120
3
Higher values mean easier to catch
0
Initial friendship level
Slow
Experience points needed to level up
Darkrai is a Dark type Pokémon.
Darkrai takes 2× damage from Fighting, Bug, Fairy type moves. It is immune to Psychic type moves.
Darkrai does not evolve.
Darkrai has a base stat total of 600: HP 70, Attack 90, Defense 90, Sp. Atk 135, Sp. Def 90, Speed 125. Its highest stat is Sp. Atk (135).
| English | Darkrai |
| Japanese | ダークライ |
| Japanese (Kanji) | ダークライ |
| Roomaji | Darkrai |
| Korean | 다크라이 |
| French | Darkrai |
| German | Darkrai |
| Spanish | Darkrai |
| Italian | Darkrai |
| Chinese (Traditional) | 達克萊伊 |
| Chinese (Simplified) | 达克莱伊 |












Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 93
X Y
Has a chance to make the target flinch.
Off-type attacks that expand what this Pokémon can threaten.
Tutor Moves
Ultra Sun Ultra Moon
Can only be used after all of the user’s other moves have been used.
TM/TR Moves
X Y
Has a chance to freeze the target.
Learned at Lv. 84
X Y
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 75
Diamond Pearl
Target cannot use held items.
Learned at Lv. 66
X Y
Puts the target to sleep.
TM/TR Moves
X Y
Has a chance to freeze the target.
Learned at Lv. 57
X Y
Resets all Pokémon’s stats, accuracy, and evasion.
Darkrai can have the Bad Dreams ability.