Flower Paradise
100%- Method
- Static encounter, only one chance
- Level Range
- Lv. 30
- Conditions
- Any

Gratitude Pokémon
It lives in flower patches and avoids detection by curling up to look like a flowering plant.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #492 |
| Hisui | #241 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(6x³) / (5) - 15x² + 100x - 140Versions: Diamond, Pearl, Platinum, Heartgold
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Shaymin's Grass typing gives it 5 weaknesses but strong offensive coverage against ground, rock, water types
With a base stat total of 600, Shaymin plays as a fast attacker that leans on outspeeding threats and hitting hard. Its standout stat is HP at 100, while HP (100) is the clear soft spot — build sets that protect that weakness.
Its Grass typing leaves Shaymin with 5 weaknesses against 4 resistances. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 3 types for super-effective damage.
A low catch rate of 45 makes Shaymin a genuinely tough catch; bring strong balls and status moves. It levels on the Medium Slow experience curve. Defeating it grants HP +3 EVs, which is worth remembering when EV-training your own team.
0.2 m
2.1 kg
Cures any major status ailment upon switching out.
Genderless
30,600
Hatch Counter: 120
45
Higher values mean easier to catch
100
Initial friendship level
Medium Slow
Experience points needed to level up
Shaymin is a Grass type Pokémon.
Shaymin takes 2× damage from Flying, Poison, Bug, Fire, Ice type moves.
Shaymin does not evolve.
Shaymin has a base stat total of 600: HP 100, Attack 100, Defense 100, Sp. Atk 100, Sp. Def 100, Speed 100. Its highest stat is HP (100).
| English | Shaymin |
| Japanese | シェイミ |
| Japanese (Kanji) | シェイミ |
| Roomaji | Shaymin |
| Korean | 쉐이미 |
| French | Shaymin |
| German | Shaymin |
| Spanish | Shaymin |
| Italian | Shaymin |
| Chinese (Traditional) | 謝米 |
| Chinese (Simplified) | 谢米 |












Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 100
X Y
Has a chance to lower the target’s Special Defense by two stages.
Learned at Lv. 73
X Y
Has a chance to lower the target’s Special Defense by one stage.
TM/TR Moves
Scarlet Violet
Hits 2-5 times in one turn.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
X Y
Inflicts regular damage with no additional effect.
TM/TR Moves
Scarlet Violet
Has an increased chance for a critical hit.
Tutor Moves
Legends Arceus
Never misses.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 82
Diamond Pearl
Puts the target to sleep.
Learned at Lv. 82
X Y
Confuses the target.
TM/TR Moves
Scarlet Violet
Allows the trainer to switch out the user and pass effects along to its replacement.
Learned at Lv. 91
Diamond Pearl
Prevents the target from scoring critical hits for five turns.
Shaymin can have the Natural Cure ability.