Hall of Origin
100%- Method
- Static encounter, only one chance
- Level Range
- Lv. 80
- Conditions
- Any

It is described in mythology as the Pokémon that shaped the universe with its 1,000 arms.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Arceus's normal typing gives it 1 weakness but strong offensive coverage against no types
3.2 m
320.0 kg
Changes arceus's type and form to match its held Plate.
Genderless
30,600
Hatch Counter: 120
3
Higher values mean easier to catch
0
Initial friendship level
Slow
Experience points needed to level up
Core species facts, alternate varieties, and Pokédex placements at a glance.
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
\frac{5x^3}{4}No wild held item data available.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 80
X Y
User foregoes its next turn to recharge.
Learned at Lv. 100
X Y
If the user is holding a appropriate plate or drive, the damage inflicted will match it.
Learned at Lv. 40
X Y
Inflicts regular damage with no additional effect.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 60
X Y
Hits the target two turns later.
Tutor Moves
Ultra Sun Ultra Moon
Inflicts regular damage with no additional effect.
Learned at Lv. 36
Legends Arceus
Has a 10% chance to make the target flinch.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 90
X Y
User and target both faint after three turns.
TM/TR Moves
Scarlet Violet
Raises the user’s Speed by two stages.
Learned at Lv. 50
X Y
Cleanses the user of a burn, paralysis, or poison.
TM/TR Moves
Scarlet Violet
Lowers the target’s Special Defense by two stages.