Outrage
Learned at Lv. 70
Scarlet Violet
Hits every turn for 2-3 turns, then confuses the user.

Paradox Pokémon
This ferocious creature is shrouded in mystery. It's named after an aquatic monster mentioned in an old expedition journal.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #1009 |
| Blueberry | #241 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(5x³) / (4)No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Walking Wake's Water / Dragon typing gives it 2 weaknesses but strong offensive coverage against ground, rock, fire, dragon types
Walking Wake's 590 base stat total marks it as a fast attacker that leans on outspeeding threats and hitting hard. Special Attack (125) carries most matchups, but a low Attack stat of 83 means careful positioning matters.
Defensively, the Water, Dragon combination gives Walking Wake 3 resistances and 2 weaknesses to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 4 types with super-effective STAB coverage.
A low catch rate of 5 makes Walking Wake a genuinely tough catch; bring strong balls and status moves. It levels on the Slow experience curve. Defeating it grants Special Attack +3 EVs, which is worth remembering when EV-training your own team.
View all Walking Wake trading cards and their competitive usage.
View Walking Wake TCG Cards →3.5 m
280.0 kg
Raises highest stat in harsh sunlight, or if holding Booster Energy.
Genderless
12,750
Hatch Counter: 50
5
Higher values mean easier to catch
0
Initial friendship level
Slow
Experience points needed to level up
Walking Wake is a dual-type Water, Dragon Pokémon.
Walking Wake takes 2× damage from Dragon, Fairy type moves.
Walking Wake does not evolve.
Walking Wake has a base stat total of 590: HP 99, Attack 83, Defense 91, Sp. Atk 125, Sp. Def 83, Speed 109. Its highest stat is Sp. Atk (125).
| English | Walking Wake |
| Japanese | ウネルミナモ |
| Japanese (Kanji) | ウネルミナモ |
| Roomaji | Uneruminamo |
| Korean | 굽이치는물결 |
| French | Serpente-Eau |
| German | Windewoge |
| Spanish | Ondulagua |
| Italian | Acquecrespe |
| Chinese (Traditional) | 波盪水 |
| Chinese (Simplified) | 波荡水 |


This ferocious creature is shrouded in mystery. It's named after an aquatic monster mentioned in an old expedition journal.
It resembles an illustration published in a paranormal magazine, said to be a depiction of a super-ancient Suicune.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 70
Scarlet Violet
Hits every turn for 2-3 turns, then confuses the user.
Learned at Lv. 84
Scarlet Violet
Inflicts regular damage with no additional effect.
Learned at Lv. 42
Scarlet Violet
Has a chance to make the target flinch.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Scarlet Violet
User receives 1/3 the damage inflicted in recoil.
Learned at Lv. 77
Scarlet Violet
Has a chance to burn the target.
TM/TR Moves
Scarlet Violet
Has a chance to paralyze the target.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 28
Scarlet Violet
Has a chance to paralyze the target.
Learned at Lv. 14
Scarlet Violet
Has a chance to confuse the target.
Learned at Lv. 77
Scarlet Violet
Has a chance to burn the target.
TM/TR Moves
Scarlet Violet
Has a chance to paralyze the target.
Walking Wake can have the Protosynthesis ability.