Power Plant
100%- Method
- Walking in the overworld
- Level Range
- Lv. 37-42
- Conditions
- Any

Magnet Pokémon
Uses anti-gravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #81 |
| Blueberry | #116 |
| Extended Sinnoh | #178 |
| Hisui | #177 |
| Hoenn | #82 |
| Isle Of Armor | #105 |
| Kalos Mountain | #69 |
| Kanto | #81 |
| Letsgo Kanto | #81 |
| Original Alola | #47 |
| Original Johto | #118 |
| Original Melemele | #47 |
| Original Ulaula | #25 |
| Paldea | #209 |
| Updated Alola | #54 |
| Updated Hoenn | #84 |
| Updated Johto | #119 |
| Updated Melemele | #54 |
| Updated Ulaula | #25 |
| Updated Unova | #48 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x³Versions: Ruby, Sapphire, Emerald, Diamond


Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Magnemite's Electric / Steel typing gives it 3 weaknesses but strong offensive coverage against flying, water, rock, ice, fairy types
With a base stat total of 325, Magnemite plays as a balanced Pokémon with a flexible stat spread. Its standout stat is Special Attack at 95, while HP (25) is the clear soft spot — build sets that protect that weakness.
Defensively, the Electric, Steel combination gives Magnemite 11 resistances, 1 immunity, and 3 weaknesses to plan around. Watch out for Ground moves in particular — they land for 4× damage. Offensively it pressures 5 types with super-effective STAB coverage.
With a catch rate of 190, Magnemite is comparatively easy to catch in the wild. It levels on the Medium experience curve. Defeating it grants Special Attack +1 EVs, which is worth remembering when EV-training your own team.
0.3 m
6.0 kg
Prevents Steel opponents from fleeing or switching out.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Strengthens moves to 1.3× their power when moving last.
Genderless
5,100
Hatch Counter: 20
190
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Magnemite is a dual-type Electric, Steel Pokémon.
Magnemite takes 4× damage from Ground type moves and takes 2× damage from Fighting, Fire type moves. It is immune to Poison type moves.
Magnemite evolves into Magneton at level 30. Full evolution line: Magnemite → Magneton → Magnezone.
Magnemite has a base stat total of 325: HP 25, Attack 35, Defense 70, Sp. Atk 95, Sp. Def 55, Speed 45. Its highest stat is Sp. Atk (95).
| English | Magnemite |
| Japanese | コイル |
| Japanese (Kanji) | コイル |
| Roomaji | Coil |
| Korean | 코일 |
| French | Magnéti |
| German | Magnetilo |
| Spanish | Magnemite |
| Italian | Magnemite |
| Chinese (Traditional) | 小磁怪 |
| Chinese (Simplified) | 小磁怪 |




Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 59
Black White
Has a chance to paralyze the target.
Learned at Lv. 44
Lets Go Pikachu Lets Go Eevee
Has a chance to paralyze the target.
Learned at Lv. 43
X Y
Has a chance to paralyze the target.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 43
X Y
Has a chance to paralyze the target.
TM/TR Moves
Scarlet Violet
Confuses the target.
Learned at Lv. 44
Lets Go Pikachu Lets Go Eevee
Has a chance to paralyze the target.
Learned at Lv. 59
Black White
Has a chance to paralyze the target.
Magnemite can have the Magnet Pull, Sturdy abilities. Its hidden ability is Analytic.