Challenge Beach
100%- Method
- Special overworld spawn in a fixed location.
- Level Range
- Lv. 36
- Conditions
- During a thunderstorm, Before entering the Hall of Fame

Magnet Area Pokémon
It evolved from exposure to a special magnetic field. Three units generate magnetism.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #462 |
| Blueberry | #118 |
| Extended Sinnoh | #180 |
| Hisui | #179 |
| Isle Of Armor | #107 |
| Kalos Mountain | #71 |
| Original Alola | #49 |
| Original Melemele | #49 |
| Original Ulaula | #27 |
| Paldea | #211 |
| Updated Alola | #56 |
| Updated Hoenn | #86 |
| Updated Melemele | #56 |
| Updated Ulaula | #27 |
| Updated Unova | #50 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x³Versions: Diamond, Pearl, Platinum, Heartgold


Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Magnezone's Electric / Steel typing gives it 3 weaknesses but strong offensive coverage against flying, water, rock, ice, fairy types
With a base stat total of 535, Magnezone plays as a slow bruiser that trades speed for raw hitting power. Its standout stat is Special Attack at 130, while Speed (60) is the clear soft spot — build sets that protect that weakness.
Its Electric, Steel typing leaves Magnezone with 3 weaknesses against 11 resistances and 1 full immunity. Watch out for Ground moves in particular — they land for 4× damage. On offense, its STAB moves threaten 5 types for super-effective damage.
A low catch rate of 30 makes Magnezone a genuinely tough catch; bring strong balls and status moves. It levels on the Medium experience curve. Defeating it grants Special Attack +3 EVs, which is worth remembering when EV-training your own team.
1.2 m
180.0 kg
Prevents Steel opponents from fleeing or switching out.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Strengthens moves to 1.3× their power when moving last.
Genderless
5,100
Hatch Counter: 20
30
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Magnezone is a dual-type Electric, Steel Pokémon.
Magnezone takes 4× damage from Ground type moves and takes 2× damage from Fighting, Fire type moves. It is immune to Poison type moves.
Magnezone is the final form of the Magnemite → Magneton → Magnezone evolution line.
Magnezone has a base stat total of 535: HP 70, Attack 70, Defense 115, Sp. Atk 130, Sp. Def 90, Speed 60. Its highest stat is Sp. Atk (130).
| English | Magnezone |
| Japanese | ジバコイル |
| Japanese (Kanji) | ジバコイル |
| Roomaji | Jibacoil |
| Korean | 자포코일 |
| French | Magnézone |
| German | Magnezone |
| Spanish | Magnezone |
| Italian | Magnezone |
| Chinese (Traditional) | 自爆磁怪 |
| Chinese (Simplified) | 自爆磁怪 |












Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 73
X Y
Has a chance to paralyze the target.
Learned at Lv. 51
X Y
Has a chance to paralyze the target.
Tutor Moves
Sword Shield
Inflicts regular damage with no additional effect.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Scarlet Violet
Has a chance to paralyze the target.
TM/TR Moves
Sword Shield
Support, disruption, and setup tools worth noticing.
Learned at Lv. 51
X Y
Has a chance to paralyze the target.
TM/TR Moves
Scarlet Violet
Has a chance to paralyze the target.
Learned at Lv. 73
X Y
Has a chance to paralyze the target.
Learned at Lv. 46
Sword Shield
Lowers the target’s Special Defense by two stages.
Magnezone can have the Magnet Pull, Sturdy abilities. Its hidden ability is Analytic.