Challenge Beach
100%- Method
- Special overworld spawn in a fixed location.
- Level Range
- Lv. 26
- Conditions
- During a thunderstorm, Before entering the Hall of Fame

Magnet Pokémon
Formed by several MAGNEMITEs linked together. They frequently appear when sunspots flare up.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #82 |
| Blueberry | #117 |
| Extended Sinnoh | #179 |
| Hisui | #178 |
| Hoenn | #83 |
| Isle Of Armor | #106 |
| Kalos Mountain | #70 |
| Kanto | #82 |
| Letsgo Kanto | #82 |
| Original Alola | #48 |
| Original Johto | #119 |
| Original Melemele | #48 |
| Original Ulaula | #26 |
| Paldea | #210 |
| Updated Alola | #55 |
| Updated Hoenn | #85 |
| Updated Johto | #120 |
| Updated Melemele | #55 |
| Updated Ulaula | #26 |
| Updated Unova | #49 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x³Versions: Ruby, Sapphire, Emerald, Diamond
Versions: Firered, Leafgreen


Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Magneton's Electric / Steel typing gives it 3 weaknesses but strong offensive coverage against flying, water, rock, ice, fairy types
Magneton's 465 base stat total marks it as a balanced Pokémon with a flexible stat spread. Special Attack (120) carries most matchups, but a low HP stat of 50 means careful positioning matters.
Its Electric, Steel typing leaves Magneton with 3 weaknesses against 11 resistances and 1 full immunity. Watch out for Ground moves in particular — they land for 4× damage. On offense, its STAB moves threaten 5 types for super-effective damage.
A catch rate of 60 puts Magneton in the moderate range — a few Great Balls usually get the job done. It levels on the Medium experience curve. Defeating it grants Special Attack +2 EVs, which is worth remembering when EV-training your own team.
1.0 m
60.0 kg
Prevents Steel opponents from fleeing or switching out.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Strengthens moves to 1.3× their power when moving last.
Genderless
5,100
Hatch Counter: 20
60
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Magneton is a dual-type Electric, Steel Pokémon.
Magneton takes 4× damage from Ground type moves and takes 2× damage from Fighting, Fire type moves. It is immune to Poison type moves.
Magneton evolves into Magnezone under specific conditions. Full evolution line: Magnemite → Magneton → Magnezone.
Magneton has a base stat total of 465: HP 50, Attack 60, Defense 95, Sp. Atk 120, Sp. Def 70, Speed 70. Its highest stat is Sp. Atk (120).
| English | Magneton |
| Japanese | レアコイル |
| Japanese (Kanji) | レアコイル |
| Roomaji | Rarecoil |
| Korean | 레어코일 |
| French | Magnéton |
| German | Magneton |
| Spanish | Magneton |
| Italian | Magneton |
| Chinese (Traditional) | 三合一磁怪 |
| Chinese (Simplified) | 三合一磁怪 |






Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 73
X Y
Has a chance to paralyze the target.
Learned at Lv. 56
Lets Go Pikachu Lets Go Eevee
Has a chance to paralyze the target.
Learned at Lv. 51
X Y
Has a chance to paralyze the target.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 51
X Y
Has a chance to paralyze the target.
Learned at Lv. 56
Lets Go Pikachu Lets Go Eevee
Has a chance to paralyze the target.
TM/TR Moves
Scarlet Violet
Confuses the target.
Learned at Lv. 73
X Y
Has a chance to paralyze the target.
Magneton can have the Magnet Pull, Sturdy abilities. Its hidden ability is Analytic.