Zap Cannon
Learned at Lv. 73
X Y
Has a chance to paralyze the target.

Magnet Pokémon
Formed by several MAGNEMITEs linked together. They frequently appear when sunspots flare up.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #82 |
| Blueberry | #117 |
| Extended Sinnoh | #179 |
| Hisui | #178 |
| Hoenn | #83 |
| Isle Of Armor | #106 |
| Kalos Mountain | #70 |
| Kanto | #82 |
| Letsgo Kanto | #82 |
| Original Alola | #48 |
| Original Johto | #119 |
| Original Melemele | #48 |
| Original Ulaula | #26 |
| Paldea | #210 |
| Updated Alola | #55 |
| Updated Hoenn | #85 |
| Updated Johto | #120 |
| Updated Melemele | #55 |
| Updated Ulaula | #26 |
| Updated Unova | #49 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x³Versions: Ruby, Sapphire, Emerald, Diamond
Versions: Firered, Leafgreen


Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Magneton's Electric / Steel typing gives it 3 weaknesses but strong offensive coverage against flying, water, rock, ice, fairy types
Magneton's 465 base stat total marks it as a balanced Pokémon with a flexible stat spread. Special Attack (120) carries most matchups, but a low HP stat of 50 means careful positioning matters.
Its Electric, Steel typing leaves Magneton with 3 weaknesses against 11 resistances and 1 full immunity. Watch out for Ground moves in particular — they land for 4× damage. On offense, its STAB moves threaten 5 types for super-effective damage.
A catch rate of 60 puts Magneton in the moderate range — a few Great Balls usually get the job done. It levels on the Medium experience curve. Defeating it grants Special Attack +2 EVs, which is worth remembering when EV-training your own team.
1.0 m
60.0 kg
Prevents Steel opponents from fleeing or switching out.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Strengthens moves to 1.3× their power when moving last.
Genderless
5,100
Hatch Counter: 20
60
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Magneton is a dual-type Electric, Steel Pokémon.
Magneton takes 4× damage from Ground type moves and takes 2× damage from Fighting, Fire type moves. It is immune to Poison type moves.
Magneton evolves into Magnezone under specific conditions. Full evolution line: Magnemite → Magneton → Magnezone.
Magneton has a base stat total of 465: HP 50, Attack 60, Defense 95, Sp. Atk 120, Sp. Def 70, Speed 70. Its highest stat is Sp. Atk (120).
| English | Magneton |
| Japanese | レアコイル |
| Japanese (Kanji) | レアコイル |
| Roomaji | Rarecoil |
| Korean | 레어코일 |
| French | Magnéton |
| German | Magneton |
| Spanish | Magneton |
| Italian | Magneton |
| Chinese (Traditional) | 三合一磁怪 |
| Chinese (Simplified) | 三合一磁怪 |




High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 73
X Y
Has a chance to paralyze the target.
Learned at Lv. 56
Lets Go Pikachu Lets Go Eevee
Has a chance to paralyze the target.
Learned at Lv. 51
X Y
Has a chance to paralyze the target.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 51
X Y
Has a chance to paralyze the target.
Learned at Lv. 56
Lets Go Pikachu Lets Go Eevee
Has a chance to paralyze the target.
TM/TR Moves
Scarlet Violet
Confuses the target.
Learned at Lv. 73
X Y
Has a chance to paralyze the target.
Magneton can have the Magnet Pull, Sturdy abilities. Its hidden ability is Analytic.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.