Bounce
Learned at Lv. 64
X Y
User bounces high into the air, dodging all attacks, and hits next turn.

Cottonweed Pokémon
Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #189 |
| Kalos Central | #137 |
| Original Johto | #69 |
| Paldea | #18 |
| Updated Johto | #69 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(6x³) / (5) - 15x² + 100x - 140No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Jumpluff's Grass / Flying typing gives it 5 weaknesses but strong offensive coverage against ground, rock, water, fighting, bug, grass types
With a base stat total of 460, Jumpluff plays as a balanced Pokémon with a flexible stat spread. Its standout stat is Speed at 110, while Attack (55) is the clear soft spot — build sets that protect that weakness.
Defensively, the Grass, Flying combination gives Jumpluff 3 resistances, 1 immunity, and 5 weaknesses to plan around. Watch out for Ice moves in particular — they land for 4× damage. Offensively it pressures 6 types with super-effective STAB coverage.
A low catch rate of 45 makes Jumpluff a genuinely tough catch; bring strong balls and status moves. It levels on the Medium Slow experience curve. Defeating it grants Speed +3 EVs, which is worth remembering when EV-training your own team.
0.8 m
3.0 kg
Doubles Speed during strong sunlight.
Protects against major status ailments during strong sunlight.
Bypasses Light Screen, Reflect, and Safeguard.
5,100
Hatch Counter: 20
45
Higher values mean easier to catch
70
Initial friendship level
Medium Slow
Experience points needed to level up
Jumpluff is a dual-type Grass, Flying Pokémon.
Jumpluff takes 4× damage from Ice type moves and takes 2× damage from Flying, Poison, Rock, Fire type moves. It is immune to Ground type moves.
Jumpluff is the final form of the Hoppip → Skiploom → Jumpluff evolution line.
Jumpluff has a base stat total of 460: HP 75, Attack 55, Defense 70, Sp. Atk 55, Sp. Def 95, Speed 110. Its highest stat is Speed (110).
| English | Jumpluff |
| Japanese | ワタッコ |
| Japanese (Kanji) | ワタッコ |
| Roomaji | Watacco |
| Korean | 솜솜코 |
| French | Cotovol |
| German | Papungha |
| Spanish | Jumpluff |
| Italian | Jumpluff |
| Chinese (Traditional) | 毽子棉 |
| Chinese (Simplified) | 毽子棉 |












Jumpluff can have the Chlorophyll, Leaf Guard abilities. Its hidden ability is Infiltrator.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 64
X Y
User bounces high into the air, dodging all attacks, and hits next turn.
Learned at Lv. 59
X Y
Drains half the damage inflicted to heal the user.
TM/TR Moves
Xd
Never misses.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 49
X Y
User must switch out after attacking.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
Xd
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Learned at Lv. 24
X Y
Seeds the target, stealing HP from it every turn.
Learned at Lv. 64
X Y
User bounces high into the air, dodging all attacks, and hits next turn.
Learned at Lv. 44
X Y
Lowers the target’s Speed by two stages.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.