Safari Zone Marshland
10%- Method
- Walking in tall grass or a cave
- Level Range
- Lv. 38
- Conditions
- At least 5 Plains block points placed

Cottonweed Pokémon
Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #189 |
| Kalos Central | #137 |
| Original Johto | #69 |
| Paldea | #18 |
| Updated Johto | #69 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(6x³) / (5) - 15x² + 100x - 140No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Jumpluff's Grass / Flying typing gives it 5 weaknesses but strong offensive coverage against ground, rock, water, fighting, bug, grass types
With a base stat total of 460, Jumpluff plays as a balanced Pokémon with a flexible stat spread. Its standout stat is Speed at 110, while Attack (55) is the clear soft spot — build sets that protect that weakness.
Defensively, the Grass, Flying combination gives Jumpluff 3 resistances, 1 immunity, and 5 weaknesses to plan around. Watch out for Ice moves in particular — they land for 4× damage. Offensively it pressures 6 types with super-effective STAB coverage.
A low catch rate of 45 makes Jumpluff a genuinely tough catch; bring strong balls and status moves. It levels on the Medium Slow experience curve. Defeating it grants Speed +3 EVs, which is worth remembering when EV-training your own team.
0.8 m
3.0 kg
Doubles Speed during strong sunlight.
Protects against major status ailments during strong sunlight.
Bypasses Light Screen, Reflect, and Safeguard.
5,100
Hatch Counter: 20
45
Higher values mean easier to catch
70
Initial friendship level
Medium Slow
Experience points needed to level up
Jumpluff is a dual-type Grass, Flying Pokémon.
Jumpluff takes 4× damage from Ice type moves and takes 2× damage from Flying, Poison, Rock, Fire type moves. It is immune to Ground type moves.
Jumpluff is the final form of the Hoppip → Skiploom → Jumpluff evolution line.
Jumpluff has a base stat total of 460: HP 75, Attack 55, Defense 70, Sp. Atk 55, Sp. Def 95, Speed 110. Its highest stat is Speed (110).
| English | Jumpluff |
| Japanese | ワタッコ |
| Japanese (Kanji) | ワタッコ |
| Roomaji | Watacco |
| Korean | 솜솜코 |
| French | Cotovol |
| German | Papungha |
| Spanish | Jumpluff |
| Italian | Jumpluff |
| Chinese (Traditional) | 毽子棉 |
| Chinese (Simplified) | 毽子棉 |












Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 64
X Y
User bounces high into the air, dodging all attacks, and hits next turn.
Learned at Lv. 59
X Y
Drains half the damage inflicted to heal the user.
TM/TR Moves
Xd
Never misses.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 49
X Y
User must switch out after attacking.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
Xd
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Learned at Lv. 24
X Y
Seeds the target, stealing HP from it every turn.
Learned at Lv. 64
X Y
User bounces high into the air, dodging all attacks, and hits next turn.
Learned at Lv. 44
X Y
Lowers the target’s Speed by two stages.
Jumpluff can have the Chlorophyll, Leaf Guard abilities. Its hidden ability is Infiltrator.