Bounce
Learned at Lv. 56
X Y
User bounces high into the air, dodging all attacks, and hits next turn.

Cottonweed Pokémon
The bloom on top of its head opens and closes as the temperature fluc tuates up and down.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #188 |
| Kalos Central | #136 |
| Original Johto | #68 |
| Paldea | #17 |
| Updated Johto | #68 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(6x³) / (5) - 15x² + 100x - 140No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Skiploom's Grass / Flying typing gives it 5 weaknesses but strong offensive coverage against ground, rock, water, fighting, bug, grass types
Skiploom totals 340 across its base stats, profiling as a balanced Pokémon with a flexible stat spread. Lean on its Speed (80) when planning sets, and cover for its weaker Attack (45).
Its Grass, Flying typing leaves Skiploom with 5 weaknesses against 3 resistances and 1 full immunity. Watch out for Ice moves in particular — they land for 4× damage. On offense, its STAB moves threaten 6 types for super-effective damage.
A catch rate of 120 puts Skiploom in the moderate range — a few Great Balls usually get the job done. It levels on the Medium Slow experience curve. Defeating it grants Speed +2 EVs, which is worth remembering when EV-training your own team.
0.6 m
1.0 kg
Doubles Speed during strong sunlight.
Protects against major status ailments during strong sunlight.
Bypasses Light Screen, Reflect, and Safeguard.
5,100
Hatch Counter: 20
120
Higher values mean easier to catch
70
Initial friendship level
Medium Slow
Experience points needed to level up
Skiploom is a dual-type Grass, Flying Pokémon.
Skiploom takes 4× damage from Ice type moves and takes 2× damage from Flying, Poison, Rock, Fire type moves. It is immune to Ground type moves.
Skiploom evolves into Jumpluff at level 27. Full evolution line: Hoppip → Skiploom → Jumpluff.
Skiploom has a base stat total of 340: HP 55, Attack 45, Defense 50, Sp. Atk 45, Sp. Def 65, Speed 80. Its highest stat is Speed (80).
| English | Skiploom |
| Japanese | ポポッコ |
| Japanese (Kanji) | ポポッコ |
| Roomaji | Popocco |
| Korean | 두코 |
| French | Floravol |
| German | Hubelupf |
| Spanish | Skiploom |
| Italian | Skiploom |
| Chinese (Traditional) | 毽子花 |
| Chinese (Simplified) | 毽子花 |












High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 56
X Y
User bounces high into the air, dodging all attacks, and hits next turn.
Learned at Lv. 52
X Y
Drains half the damage inflicted to heal the user.
TM/TR Moves
Xd
Never misses.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 44
X Y
User must switch out after attacking.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
Xd
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Learned at Lv. 24
X Y
Seeds the target, stealing HP from it every turn.
Learned at Lv. 56
X Y
User bounces high into the air, dodging all attacks, and hits next turn.
Learned at Lv. 40
X Y
Lowers the target’s Speed by two stages.
Skiploom can have the Chlorophyll, Leaf Guard abilities. Its hidden ability is Infiltrator.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.