Bounce
Learned at Lv. 46
X Y
User bounces high into the air, dodging all attacks, and hits next turn.

Cottonweed Pokémon
To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #187 |
| Kalos Central | #135 |
| Original Johto | #67 |
| Paldea | #16 |
| Updated Johto | #67 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(6x³) / (5) - 15x² + 100x - 140No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Hoppip's Grass / Flying typing gives it 5 weaknesses but strong offensive coverage against ground, rock, water, fighting, bug, grass types
Hoppip's 250 base stat total marks it as a balanced Pokémon with a flexible stat spread. Special Defense (55) carries most matchups, but a low HP stat of 35 means careful positioning matters.
Defensively, the Grass, Flying combination gives Hoppip 3 resistances, 1 immunity, and 5 weaknesses to plan around. Watch out for Ice moves in particular — they land for 4× damage. Offensively it pressures 6 types with super-effective STAB coverage.
With a catch rate of 255, Hoppip is comparatively easy to catch in the wild. It levels on the Medium Slow experience curve. Defeating it grants Special Defense +1 EVs, which is worth remembering when EV-training your own team.
0.4 m
0.5 kg
Doubles Speed during strong sunlight.
Protects against major status ailments during strong sunlight.
Bypasses Light Screen, Reflect, and Safeguard.
5,100
Hatch Counter: 20
255
Higher values mean easier to catch
70
Initial friendship level
Medium Slow
Experience points needed to level up
Hoppip is a dual-type Grass, Flying Pokémon.
Hoppip takes 4× damage from Ice type moves and takes 2× damage from Flying, Poison, Rock, Fire type moves. It is immune to Ground type moves.
Hoppip evolves into Skiploom at level 18. Full evolution line: Hoppip → Skiploom → Jumpluff.
Hoppip has a base stat total of 250: HP 35, Attack 35, Defense 40, Sp. Atk 35, Sp. Def 55, Speed 50. Its highest stat is Sp. Def (55).
| English | Hoppip |
| Japanese | ハネッコ |
| Japanese (Kanji) | ハネッコ |
| Roomaji | Hanecco |
| Korean | 통통코 |
| French | Granivol |
| German | Hoppspross |
| Spanish | Hoppip |
| Italian | Hoppip |
| Chinese (Traditional) | 毽子草 |
| Chinese (Simplified) | 毽子草 |












High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 46
X Y
User bounces high into the air, dodging all attacks, and hits next turn.
Learned at Lv. 43
X Y
Drains half the damage inflicted to heal the user.
TM/TR Moves
Xd
Never misses.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 37
X Y
User must switch out after attacking.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
Xd
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Learned at Lv. 46
X Y
User bounces high into the air, dodging all attacks, and hits next turn.
Learned at Lv. 34
X Y
Lowers the target’s Speed by two stages.
TM/TR Moves
Scarlet Violet
Allows the trainer to switch out the user and pass effects along to its replacement.
Hoppip can have the Chlorophyll, Leaf Guard abilities. Its hidden ability is Infiltrator.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.