Dusty Bowl
30%- Method
- Walking in tall grass or a cave
- Level Range
- Lv. 40-45
- Conditions
- During foggy weather, Before entering the Hall of Fame

Serene Pokémon
No matter who you are, if you bring strong emotions near this Pokémon, it will silence you violently.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #857 |
| Crown Tundra | #41 |
| Galar | #242 |
| Kitakami | #93 |
| Paldea | #283 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(5x³) / (4)No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Hattrem's Psychic typing gives it 3 weaknesses but strong offensive coverage against fighting, poison types
Hattrem totals 370 across its base stats, profiling as a balanced Pokémon with a flexible stat spread. Lean on its Special Attack (86) when planning sets, and cover for its weaker Attack (40).
Defensively, the Psychic combination gives Hattrem 2 resistances and 3 weaknesses to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 2 types with super-effective STAB coverage.
A catch rate of 120 puts Hattrem in the moderate range — a few Great Balls usually get the job done. It levels on the Slow experience curve. Defeating it grants Special Attack +2 EVs, which is worth remembering when EV-training your own team.
0.6 m
4.8 kg
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
Reflects most non-damaging moves back at their user.
5,100
Hatch Counter: 20
120
Higher values mean easier to catch
50
Initial friendship level
Slow
Experience points needed to level up
Hattrem is a Psychic type Pokémon.
Hattrem takes 2× damage from Bug, Ghost, Dark type moves.
Hattrem evolves into Hatterene at level 42. Full evolution line: Hatenna → Hattrem → Hatterene.
Hattrem has a base stat total of 370: HP 57, Attack 40, Defense 65, Sp. Atk 86, Sp. Def 73, Speed 49. Its highest stat is Sp. Atk (86).
| English | Hattrem |
| Japanese | テブリム |
| Japanese (Kanji) | テブリム |
| Roomaji | Tebrim |
| Korean | 손지브림 |
| French | Chapotus |
| German | Brimano |
| Spanish | Hattrem |
| Italian | Hattrem |
| Chinese (Traditional) | 提布莉姆 |
| Chinese (Simplified) | 提布莉姆 |




Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 44
Sword Shield
Has a chance to lower the target’s Special Defense by one stage.
Learned at Lv. 20
Sword Shield
Has a chance to confuse the target.
Learned at Lv. 1
Sword Shield
Has a chance to confuse the target.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Sword Shield
Has a chance to make the target flinch.
Learned at Lv. 30
Sword Shield
Inflicts regular damage with no additional effect.
Learned at Lv. 1
Sword Shield
Inflicts regular damage with no additional effect.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 1
Sword Shield
Has a chance to confuse the target.
Learned at Lv. 20
Sword Shield
Has a chance to confuse the target.
TM/TR Moves
Sword Shield
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Sword Shield
Allows the trainer to switch out the user and pass effects along to its replacement.
Hattrem can have the Healer, Anticipation abilities. Its hidden ability is Magic Bounce.