Ballimere Lake
100%- Method
- Special overworld spawn in a fixed location.
- Level Range
- Lv. 67
- Conditions
- During foggy weather

Silent Pokémon
It emits psychic power strong enough to cause headaches as a deterrent to the approach of others.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #858 |
| Champions | #858 |
| Crown Tundra | #42 |
| Galar | #243 |
| Kitakami | #94 |
| Paldea | #284 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(5x³) / (4)No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Hatterene's Psychic / Fairy typing gives it 3 weaknesses but strong offensive coverage against fighting, poison, dragon, dark types
With a base stat total of 510, Hatterene plays as a slow bruiser that trades speed for raw hitting power. Its standout stat is Special Attack at 136, while Speed (29) is the clear soft spot — build sets that protect that weakness.
Its Psychic, Fairy typing leaves Hatterene with 3 weaknesses against 2 resistances and 1 full immunity. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 4 types for super-effective damage.
A low catch rate of 45 makes Hatterene a genuinely tough catch; bring strong balls and status moves. It levels on the Slow experience curve. Defeating it grants Special Attack +3 EVs, which is worth remembering when EV-training your own team.
2.1 m
5.1 kg
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
Reflects most non-damaging moves back at their user.
5,100
Hatch Counter: 20
45
Higher values mean easier to catch
50
Initial friendship level
Slow
Experience points needed to level up
Hatterene is a dual-type Psychic, Fairy Pokémon.
Hatterene takes 2× damage from Poison, Ghost, Steel type moves. It is immune to Dragon type moves.
Hatterene is the final form of the Hatenna → Hattrem → Hatterene evolution line.
Hatterene has a base stat total of 510: HP 57, Attack 90, Defense 95, Sp. Atk 136, Sp. Def 103, Speed 29. Its highest stat is Sp. Atk (136).
| English | Hatterene |
| Japanese | ブリムオン |
| Japanese (Kanji) | ブリムオン |
| Roomaji | Brimuon |
| Korean | 브리무음 |
| French | Sorcilence |
| German | Silembrim |
| Spanish | Hatterene |
| Italian | Hatterene |
| Chinese (Traditional) | 布莉姆溫 |
| Chinese (Simplified) | 布莉姆温 |





Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
Hatterene can have the Healer, Anticipation abilities. Its hidden ability is Magic Bounce.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 46
Sword Shield
Has a chance to lower the target’s Special Defense by one stage.
Learned at Lv. 30
Sword Shield
Inflicts regular damage with no additional effect.
Learned at Lv. 20
Sword Shield
Has a chance to confuse the target.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Sword Shield
Has a chance to make the target flinch.
Train
Champions
Has a chance to paralyze the target.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 20
Sword Shield
Has a chance to confuse the target.
Train
Champions
Has a chance to paralyze the target.
TM/TR Moves
Sword Shield
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Sword Shield
Allows the trainer to switch out the user and pass effects along to its replacement.