Insular Sea
100%- Method
- Special overworld spawn in a fixed location.
- Level Range
- Lv. 50
- Conditions
- During overcast weather, Before entering the Hall of Fame

Illusion Fox Pokémon
Bonds between these Pokémon are very strong. It protects the safety of its pack by tricking its opponents.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #571 |
| Champions | #571 |
| Conquest Gallery | #155 |
| Hisui | #220 |
| Isle Of Armor | #88 |
| Kalos Mountain | #125 |
| Original Unova | #77 |
| Paldea | #229 |
| Updated Alola | #29 |
| Updated Melemele | #29 |
| Updated Poni | #13 |
| Updated Unova | #152 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(6x³) / (5) - 15x² + 100x - 140No wild held item data available.

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Zoroark's Dark typing gives it 3 weaknesses but strong offensive coverage against ghost, psychic types
Zoroark's 510 base stat total marks it as a fast attacker that leans on outspeeding threats and hitting hard. Special Attack (120) carries most matchups, but a low HP stat of 60 means careful positioning matters.
Defensively, the Dark combination gives Zoroark 2 resistances, 1 immunity, and 3 weaknesses to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 2 types with super-effective STAB coverage.
A low catch rate of 45 makes Zoroark a genuinely tough catch; bring strong balls and status moves. It levels on the Medium Slow experience curve. Defeating it grants Special Attack +2 EVs, which is worth remembering when EV-training your own team.
1.6 m
81.1 kg
Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
5,100
Hatch Counter: 20
45
Higher values mean easier to catch
70
Initial friendship level
Medium Slow
Experience points needed to level up
Zoroark is a Dark type Pokémon.
Zoroark takes 2× damage from Fighting, Bug, Fairy type moves. It is immune to Psychic type moves.
Zoroark is the final form of the Zorua → Zoroark evolution line.
Zoroark has a base stat total of 510: HP 60, Attack 105, Defense 60, Sp. Atk 120, Sp. Def 60, Speed 105. Its highest stat is Sp. Atk (120).
| English | Zoroark |
| Japanese | ゾロアーク |
| Japanese (Kanji) | ゾロアーク |
| Roomaji | Zoroark |
| Korean | 조로아크 |
| French | Zoroark |
| German | Zoroark |
| Spanish | Zoroark |
| Italian | Zoroark |
| Chinese (Traditional) | 索羅亞克 |
| Chinese (Simplified) | 索罗亚克 |





Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 58
Sword Shield
Calculates damage with the target’s attacking stat.
Learned at Lv. 64
X Y
Has a chance to lower the target’s accuracy by one stage.
TM/TR Moves
Sword Shield
Power is doubled if the target has already received damage this turn.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Scarlet Violet
Has a chance to paralyze the target.
TM/TR Moves
Sword Shield
User bounces high into the air, dodging all attacks, and hits next turn.
Tutor Moves
Ultra Sun Ultra Moon
Takes the target’s item.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 44
X Y
Target cannot use held items.
TM/TR Moves
X Y
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Scarlet Violet
Has a chance to paralyze the target.
TM/TR Moves
Sword Shield
User bounces high into the air, dodging all attacks, and hits next turn.
Zoroark can have the Illusion ability.