Flare Blitz
Train
Champions
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.

Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #952 |
| Champions | #952 |
| Hyperspace | #15 |
| Paldea | #251 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
No EV yield data available.
x³No wild held item data available.

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Scovillain's Grass / Fire typing gives it 3 weaknesses but strong offensive coverage against ground, rock, water, bug, steel, grass, ice types
With a base stat total of 586, Scovillain plays as a high-end Pokémon with strong numbers across the board. Its standout stat is Attack at 138, while HP (65) is the clear soft spot — build sets that protect that weakness.
Its Grass, Fire typing leaves Scovillain with 3 weaknesses against 4 resistances. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 7 types for super-effective damage.
A catch rate of 75 puts Scovillain in the moderate range — a few Great Balls usually get the job done. It levels on the Medium experience curve.
1.2 m
22.0 kg
When the Pokémon takes damage from a move, it burns the attacker.
5,100
Hatch Counter: 20
75
Higher values mean easier to catch
50
Initial friendship level
Medium Fast
Experience points needed to level up
Scovillain is a dual-type Grass, Fire Pokémon.
Scovillain takes 2× damage from Flying, Poison, Rock type moves.
Scovillain is the final form of the Capsakid → Scovillain evolution line.
Scovillain has a base stat total of 586: HP 65, Attack 138, Defense 85, Sp. Atk 138, Sp. Def 85, Speed 75. Its highest stat is Attack (138).
The red head converts spicy chemicals into fire energy and blasts the surrounding area with a super spicy stream of flame.
The green head has turned vicious due to the spicy chemicals stimulating its brain. Once it goes on a rampage, there is no stopping it.
| English | Scovillain |
| Japanese | スコヴィラン |
| Japanese (Kanji) | スコヴィラン |
| Roomaji | Scovillain |
| Korean | 스코빌런 |
| French | Scovilain |
| German | Halupenjo |
| Spanish | Scovillain |
| Italian | Scovillain |
| Chinese (Traditional) | 狠辣椒 |
| Chinese (Simplified) | 狠辣椒 |
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Train
Champions
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Train
Champions
Has a chance to burn the target.
Train
Champions
Has a chance to lower the target’s Special Defense by one stage.
Off-type attacks that expand what this Pokémon can threaten.
Train
Champions
User foregoes its next turn to recharge.
Train
Champions
Has a chance to lower the target’s Defense by one stage.
Train
Champions
Power doubles if user is burned, paralyzed, or poisoned.
Support, disruption, and setup tools worth noticing.
Train
Champions
Has a chance to burn the target and a chance to make the target flinch.
Train
Champions
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Train
Champions
Has a chance to burn the target.
Train
Champions
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Scovillain can have the Spicy Spray ability.