Flare Blitz
Train
Champions
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.

Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #952 |
| Champions | #952 |
| Hyperspace | #15 |
| Paldea | #251 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
No EV yield data available.
x³No wild held item data available.

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Scovillain's Grass / Fire typing gives it 3 weaknesses but strong offensive coverage against ground, rock, water, bug, steel, grass, ice types
With a base stat total of 586, Scovillain plays as a high-end Pokémon with strong numbers across the board. Its standout stat is Attack at 138, while HP (65) is the clear soft spot — build sets that protect that weakness.
Its Grass, Fire typing leaves Scovillain with 3 weaknesses against 4 resistances. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 7 types for super-effective damage.
A catch rate of 75 puts Scovillain in the moderate range — a few Great Balls usually get the job done. It levels on the Medium experience curve.
1.2 m
22.0 kg
When the Pokémon takes damage from a move, it burns the attacker.
5,100
Hatch Counter: 20
75
Higher values mean easier to catch
50
Initial friendship level
Medium Fast
Experience points needed to level up
Scovillain is a dual-type Grass, Fire Pokémon.
Scovillain takes 2× damage from Flying, Poison, Rock type moves.
Scovillain is the final form of the Capsakid → Scovillain evolution line.
Scovillain has a base stat total of 586: HP 65, Attack 138, Defense 85, Sp. Atk 138, Sp. Def 85, Speed 75. Its highest stat is Attack (138).
| English | Scovillain |
| Japanese | スコヴィラン |
| Japanese (Kanji) | スコヴィラン |
| Roomaji | Scovillain |
| Korean | 스코빌런 |
| French | Scovilain |
| German | Halupenjo |
| Spanish | Scovillain |
| Italian | Scovillain |
| Chinese (Traditional) | 狠辣椒 |
| Chinese (Simplified) | 狠辣椒 |
The red head converts spicy chemicals into fire energy and blasts the surrounding area with a super spicy stream of flame.
The green head has turned vicious due to the spicy chemicals stimulating its brain. Once it goes on a rampage, there is no stopping it.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Train
Champions
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Train
Champions
Has a chance to burn the target.
Train
Champions
Has a chance to lower the target’s Special Defense by one stage.
Off-type attacks that expand what this Pokémon can threaten.
Train
Champions
User foregoes its next turn to recharge.
Train
Champions
Has a chance to lower the target’s Defense by one stage.
Train
Champions
Power doubles if user is burned, paralyzed, or poisoned.
Support, disruption, and setup tools worth noticing.
Train
Champions
Has a chance to burn the target and a chance to make the target flinch.
Train
Champions
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Train
Champions
Has a chance to burn the target.
Train
Champions
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Scovillain can have the Spicy Spray ability.