Overheat
Learned at Lv. 48
Scarlet Violet
Lowers the user’s Special Attack by two stages after inflicting damage.

Spicy Pepper Pokémon
The red head converts spicy chemicals into fire energy and blasts the surrounding area with a super spicy stream of flame.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #952 |
| Champions | #952 |
| Hyperspace | #15 |
| Paldea | #251 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x³No wild held item data available.

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Scovillain's Grass / Fire typing gives it 3 weaknesses but strong offensive coverage against ground, rock, water, bug, steel, grass, ice types
Scovillain's 486 base stat total marks it as a balanced Pokémon with a flexible stat spread. Attack (108) carries most matchups, but a low HP stat of 65 means careful positioning matters.
Its Grass, Fire typing leaves Scovillain with 3 weaknesses against 4 resistances. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 7 types for super-effective damage.
A catch rate of 75 puts Scovillain in the moderate range — a few Great Balls usually get the job done. It levels on the Medium experience curve. Defeating it grants Attack +2 EVs, which is worth remembering when EV-training your own team.
0.9 m
15.0 kg
Doubles Speed during strong sunlight.
Prevents sleep.
Raises a random stat two stages and lowers another one stage after each turn.
5,100
Hatch Counter: 20
75
Higher values mean easier to catch
50
Initial friendship level
Medium Fast
Experience points needed to level up
Scovillain is a dual-type Grass, Fire Pokémon.
Scovillain takes 2× damage from Flying, Poison, Rock type moves.
Scovillain is the final form of the Capsakid → Scovillain evolution line.
Scovillain has a base stat total of 486: HP 65, Attack 108, Defense 65, Sp. Atk 108, Sp. Def 65, Speed 75. Its highest stat is Attack (108).
| English | Scovillain |
| Japanese | スコヴィラン |
| Japanese (Kanji) | スコヴィラン |
| Roomaji | Scovillain |
| Korean | 스코빌런 |
| French | Scovilain |
| German | Halupenjo |
| Spanish | Scovillain |
| Italian | Scovillain |
| Chinese (Traditional) | 狠辣椒 |
| Chinese (Simplified) | 狠辣椒 |


The red head converts spicy chemicals into fire energy and blasts the surrounding area with a super spicy stream of flame.
The green head has turned vicious due to the spicy chemicals stimulating its brain. Once it goes on a rampage, there is no stopping it.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 48
Scarlet Violet
Lowers the user’s Special Attack by two stages after inflicting damage.
Learned at Lv. 48
Scarlet Violet
Requires a turn to charge before attacking.
TM/TR Moves
Scarlet Violet
Has a chance to lower the target’s Special Defense by one stage.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 38
Scarlet Violet
Has a chance to lower the target’s Defense by one stage.
Learned at Lv. 28
Scarlet Violet
Has a chance to make the target flinch.
TM/TR Moves
Scarlet Violet
Power doubles if user is burned, paralyzed, or poisoned.
Support, disruption, and setup tools worth noticing.
Train
Champions
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM/TR Moves
Scarlet Violet
Inflicts regular damage with no additional effect.
Learned at Lv. 21
Scarlet Violet
Hits 2-5 times in one turn.
TM/TR Moves
Scarlet Violet
Power doubles if user is burned, paralyzed, or poisoned.
Scovillain can have the Chlorophyll, Insomnia abilities. Its hidden ability is Moody.