Workout Sea
100%- Method
- Special overworld spawn in a fixed location.
- Level Range
- Lv. 50
- Conditions
- During normal weather, Before entering the Hall of Fame

Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #479 |
| Blueberry | #41 |
| Champions | #479 |
| Extended Sinnoh | #152 |
| Galar | #372 |
| Hisui | #194 |
| Hyperspace | #22 |
| Kalos Mountain | #68 |
| Paldea | #310 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x³No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Rotom's Electric / Grass typing gives it 4 weaknesses but strong offensive coverage against flying, water, ground, rock types
Rotom's 520 base stat total marks it as a balanced Pokémon with a flexible stat spread. Defense (107) carries most matchups, but a low HP stat of 50 means careful positioning matters.
Its Electric, Grass typing leaves Rotom with 4 weaknesses against 4 resistances. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 4 types for super-effective damage.
A low catch rate of 45 makes Rotom a genuinely tough catch; bring strong balls and status moves. It levels on the Medium experience curve. Defeating it grants Special Attack +1, Speed +1 EVs, which is worth remembering when EV-training your own team.
0.3 m
0.3 kg
Evades Ground moves.
Genderless
5,100
Hatch Counter: 20
45
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Rotom is a dual-type Electric, Grass Pokémon.
Rotom takes 2× damage from Poison, Bug, Fire, Ice type moves.
Rotom does not evolve.
Rotom has a base stat total of 520: HP 50, Attack 65, Defense 107, Sp. Atk 105, Sp. Def 107, Speed 86. Its highest stat is Defense (107).
Rotom can have the Levitate ability.
| English | Rotom |
| Japanese | ロトム |
| Japanese (Kanji) | ロトム |
| Roomaji | Rotom |
| Korean | 로토무 |
| French | Motisma |
| German | Rotom |
| Spanish | Rotom |
| Italian | Rotom |
| Chinese (Traditional) | 洛托姆 |
| Chinese (Simplified) | 洛托姆 |








Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Form Change
X Y
Lowers the user’s Special Attack by two stages after inflicting damage.
Learned at Lv. 64
X Y
Has a chance to paralyze the target.
Learned at Lv. 30
Sword Shield
Never misses.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
X Y
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Learned at Lv. 55
Sword Shield
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM/TR Moves
X Y
Has a chance to make the target flinch.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 64
X Y
Has a chance to paralyze the target.
Learned at Lv. 57
X Y
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM/TR Moves
X Y
Lowers the target’s Special Attack by one stage.
Learned at Lv. 30
Sword Shield
Never misses.