Workout Sea
100%- Method
- Special overworld spawn in a fixed location.
- Level Range
- Lv. 50
- Conditions
- During intense sun, Before entering the Hall of Fame

Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #479 |
| Blueberry | #41 |
| Champions | #479 |
| Extended Sinnoh | #152 |
| Galar | #372 |
| Hisui | #194 |
| Hyperspace | #22 |
| Kalos Mountain | #68 |
| Paldea | #310 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x³No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Rotom's Electric / Fire typing gives it 3 weaknesses but strong offensive coverage against flying, water, bug, steel, grass, ice types
With a base stat total of 520, Rotom plays as a balanced Pokémon with a flexible stat spread. Its standout stat is Defense at 107, while HP (50) is the clear soft spot — build sets that protect that weakness.
Its Electric, Fire typing leaves Rotom with 3 weaknesses against 8 resistances. Watch out for Ground moves in particular — they land for 4× damage. On offense, its STAB moves threaten 6 types for super-effective damage.
A low catch rate of 45 makes Rotom a genuinely tough catch; bring strong balls and status moves. It levels on the Medium experience curve. Defeating it grants Special Attack +1, Speed +1 EVs, which is worth remembering when EV-training your own team.
0.3 m
0.3 kg
Evades Ground moves.
Genderless
5,100
Hatch Counter: 20
45
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Rotom is a dual-type Electric, Fire Pokémon.
Rotom takes 4× damage from Ground type moves and takes 2× damage from Rock, Water type moves.
Rotom does not evolve.
Rotom has a base stat total of 520: HP 50, Attack 65, Defense 107, Sp. Atk 105, Sp. Def 107, Speed 86. Its highest stat is Defense (107).
| English | Rotom |
| Japanese | ロトム |
| Japanese (Kanji) | ロトム |
| Roomaji | Rotom |
| Korean | 로토무 |
| French | Motisma |
| German | Rotom |
| Spanish | Rotom |
| Italian | Rotom |
| Chinese (Traditional) | 洛托姆 |
| Chinese (Simplified) | 洛托姆 |








Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Form Change
X Y
Lowers the user’s Special Attack by two stages after inflicting damage.
Learned at Lv. 64
X Y
Has a chance to paralyze the target.
Learned at Lv. 30
Sword Shield
Never misses.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
X Y
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Learned at Lv. 55
Sword Shield
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM/TR Moves
X Y
Has a chance to make the target flinch.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 64
X Y
Has a chance to paralyze the target.
Learned at Lv. 57
X Y
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM/TR Moves
X Y
Lowers the target’s Special Attack by one stage.
Learned at Lv. 30
Sword Shield
Never misses.
Rotom can have the Levitate ability.