Mirage Island (Route 132)
60%- Method
- Walking in tall grass or a cave
- Level Range
- Lv. 36-38
- Conditions
- Any

Dream Eater Pokémon
Munna always float in the air. People whose dreams are eaten by them forget what the dreams had been about.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #517 |
| Conquest Gallery | #72 |
| Galar | #90 |
| Hyperspace | #55 |
| Original Unova | #23 |
| Updated Unova | #86 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(4x³) / (5)No wild held item data available.

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Munna's Psychic typing gives it 3 weaknesses but strong offensive coverage against fighting, poison types
Munna's 292 base stat total marks it as a balanced Pokémon with a flexible stat spread. HP (76) carries most matchups, but a low Speed stat of 24 means careful positioning matters.
Defensively, the Psychic combination gives Munna 2 resistances and 3 weaknesses to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 2 types with super-effective STAB coverage.
With a catch rate of 190, Munna is comparatively easy to catch in the wild. It levels on the Fast experience curve. Defeating it grants HP +1 EVs, which is worth remembering when EV-training your own team.
0.6 m
23.3 kg
Reveals the opponents' strongest move upon entering battle.
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Protects against friendly Pokémon's damaging moves.
2,550
Hatch Counter: 10
190
Higher values mean easier to catch
70
Initial friendship level
Fast
Experience points needed to level up
Munna is a Psychic type Pokémon.
Munna takes 2× damage from Bug, Ghost, Dark type moves.
Munna evolves into Musharna using a Moon Stone. Full evolution line: Munna → Musharna.
Munna has a base stat total of 292: HP 76, Attack 25, Defense 45, Sp. Atk 67, Sp. Def 55, Speed 24. Its highest stat is HP (76).
| English | Munna |
| Japanese | ムンナ |
| Japanese (Kanji) | ムンナ |
| Roomaji | Munna |
| Korean | 몽나 |
| French | Munna |
| German | Somniam |
| Spanish | Munna |
| Italian | Munna |
| Chinese (Traditional) | 食夢夢 |
| Chinese (Simplified) | 食梦梦 |





Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 48
Sword Shield
Hits the target two turns later.
Learned at Lv. 44
Sword Shield
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Learned at Lv. 37
X Y
Has a chance to lower the target’s Special Defense by one stage.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 40
Sword Shield
Has a chance to lower the target’s Special Attack by one stage.
TM/TR Moves
X Y
Has a chance to raise the user’s Special Attack by one stage.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 43
X Y
Moves have 100% accuracy against the target for three turns.
TM/TR Moves
X Y
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Egg Moves
X Y
Allows the trainer to switch out the user and pass effects along to its replacement.
TM/TR Moves
Sword Shield
Raises the user’s Special Defense by two stages.
Munna can have the Forewarn, Synchronize abilities. Its hidden ability is Telepathy.