Giant's Cap (Area 2)
50%- Method
- Walking in the overworld
- Level Range
- Lv. 28-30
- Conditions
- During normal weather, Before entering the Hall of Fame

Radome Pokémon
It barely moves, but it’s still alive. Hiding in its shell without food or water seems to have awakened its psychic powers.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #825 |
| Galar | #11 |
| Isle Of Armor | #15 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x³No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Dottler's Bug / Psychic typing gives it 6 weaknesses but strong offensive coverage against grass, psychic, dark, fighting, poison types
With a base stat total of 335, Dottler plays as a balanced Pokémon with a flexible stat spread. Its standout stat is Special Defense at 90, while Speed (30) is the clear soft spot — build sets that protect that weakness.
Defensively, the Bug, Psychic combination gives Dottler 4 resistances and 6 weaknesses to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 5 types with super-effective STAB coverage.
A catch rate of 120 puts Dottler in the moderate range — a few Great Balls usually get the job done. It levels on the Medium experience curve. Defeating it grants Special Defense +2 EVs, which is worth remembering when EV-training your own team.
0.4 m
19.5 kg
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Increases moves' accuracy to 1.3×.
Protects against friendly Pokémon's damaging moves.
3,825
Hatch Counter: 15
120
Higher values mean easier to catch
50
Initial friendship level
Medium Fast
Experience points needed to level up
Dottler is a dual-type Bug, Psychic Pokémon.
Dottler takes 2× damage from Flying, Rock, Bug, Ghost, Fire, Dark type moves.
Dottler evolves into Orbeetle at level 30. Full evolution line: Blipbug → Dottler → Orbeetle.
Dottler has a base stat total of 335: HP 50, Attack 35, Defense 80, Sp. Atk 50, Sp. Def 90, Speed 30. Its highest stat is Sp. Def (90).
| English | Dottler |
| Japanese | レドームシ |
| Japanese (Kanji) | レドームシ |
| Roomaji | Redomushi |
| Korean | 레돔벌레 |
| French | Coléodôme |
| German | Keradar |
| Spanish | Dottler |
| Italian | Dottler |
| Chinese (Traditional) | 天罩蟲 |
| Chinese (Simplified) | 天罩虫 |




Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
TM/TR Moves
Sword Shield
Hits the target two turns later.
TM/TR Moves
Sword Shield
Has a chance to lower the target’s Special Defense by one stage.
Tutor Moves
Sword Shield
Inflicts regular damage with no additional effect.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Sword Shield
Has a chance to lower the target’s Special Defense by one stage.
TM/TR Moves
Sword Shield
TM/TR Moves
Sword Shield
Power doubles if user is burned, paralyzed, or poisoned.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 1
Sword Shield
Has a chance to confuse the target.
TM/TR Moves
Sword Shield
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Learned at Lv. 1
Sword Shield
Reduces damage from special attacks by 50% for five turns.
Learned at Lv. 1
Sword Shield
Reduces damage from physical attacks by half.
Dottler can have the Swarm, Compound Eyes abilities. Its hidden ability is Telepathy.