Cerulean Cave (B1F)
100%- Method
- Static encounter, only one chance
- Level Range
- Lv. 70
- Conditions
- Any

Genetic Pokémon
It was created by a scientist after years of horrific gene splicing and DNA engineering experiments.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #150 |
| Conquest Gallery | #196 |
| Kalos Mountain | #151 |
| Kanto | #150 |
| Letsgo Kanto | #150 |
| Lumiose City | #232 |
| Original Johto | #249 |
| Updated Johto | #254 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(5x³) / (4)No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Mewtwo's Psychic typing gives it 3 weaknesses but strong offensive coverage against fighting, poison types
With a base stat total of 680, Mewtwo plays as a fast attacker that leans on outspeeding threats and hitting hard. Its standout stat is Special Attack at 154, while Defense (90) is the clear soft spot — build sets that protect that weakness.
Its Psychic typing leaves Mewtwo with 3 weaknesses against 2 resistances. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 2 types for super-effective damage.
A low catch rate of 3 makes Mewtwo a genuinely tough catch; bring strong balls and status moves. It levels on the Slow experience curve. Defeating it grants Special Attack +3 EVs, which is worth remembering when EV-training your own team.
2.0 m
122.0 kg
Increases the PP cost of moves targetting the Pokémon by one.
Prevents opposing Pokémon from eating held Berries.
Genderless
30,600
Hatch Counter: 120
3
Higher values mean easier to catch
0
Initial friendship level
Slow
Experience points needed to level up
Mewtwo is a Psychic type Pokémon.
Mewtwo takes 2× damage from Bug, Ghost, Dark type moves.
Mewtwo does not evolve.
Mewtwo has a base stat total of 680: HP 106, Attack 110, Defense 90, Sp. Atk 154, Sp. Def 90, Speed 130. Its highest stat is Sp. Atk (154).
Mewtwo can have the Pressure ability. Its hidden ability is Unnerve.
| English | Mewtwo |
| Japanese | ミュウツー |
| Japanese (Kanji) | ミュウツー |
| Roomaji | Mewtwo |
| Korean | 뮤츠 |
| French | Mewtwo |
| German | Mewtu |
| Spanish | Mewtwo |
| Italian | Mewtwo |
| Chinese (Traditional) | 超夢 |
| Chinese (Simplified) | 超梦 |




Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 88
Sword Shield
Hits the target two turns later.
Learned at Lv. 100
X Y
Inflicts damage based on the target’s Defense, not Special Defense.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Yellow
Has a chance to freeze the target.
Tutor Moves
Ultra Sun Ultra Moon
Inflicts regular damage with no additional effect.
Learned at Lv. 100
Platinum
Never misses.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
Yellow
Has a chance to freeze the target.
Learned at Lv. 88
Lets Go Pikachu Lets Go Eevee
Raises the user’s Speed by two stages.
Learned at Lv. 99
Xd
Protects the user’s field from major status ailments and confusion for five turns.
Learned at Lv. 100
Platinum
Never misses.