Psystrike
Learned at Lv. 100
X Y
Inflicts damage based on the target’s Defense, not Special Defense.

Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #150 |
| Conquest Gallery | #196 |
| Kalos Mountain | #151 |
| Kanto | #150 |
| Letsgo Kanto | #150 |
| Lumiose City | #232 |
| Original Johto | #249 |
| Updated Johto | #254 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(5x³) / (4)No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Mewtwo's Psychic / Fighting typing gives it 3 weaknesses but strong offensive coverage against fighting, poison, normal, rock, steel, ice, dark types
Mewtwo totals 780 across its base stats, profiling as a fast attacker that leans on outspeeding threats and hitting hard. Lean on its Attack (190) when planning sets, and cover for its weaker Defense (100).
Defensively, the Psychic, Fighting combination gives Mewtwo 2 resistances and 3 weaknesses to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 7 types with super-effective STAB coverage.
A low catch rate of 3 makes Mewtwo a genuinely tough catch; bring strong balls and status moves. It levels on the Slow experience curve. Defeating it grants Special Attack +3 EVs, which is worth remembering when EV-training your own team.
2.3 m
127.0 kg
Raises Speed one stage upon flinching.
Genderless
30,600
Hatch Counter: 120
3
Higher values mean easier to catch
0
Initial friendship level
Slow
Experience points needed to level up
Mewtwo is a dual-type Psychic, Fighting Pokémon.
Mewtwo takes 2× damage from Flying, Ghost, Fairy type moves.
Mewtwo does not evolve.
Mewtwo has a base stat total of 780: HP 106, Attack 190, Defense 100, Sp. Atk 154, Sp. Def 100, Speed 130. Its highest stat is Attack (190).
| English | Mewtwo |
| Japanese | ミュウツー |
| Japanese (Kanji) | ミュウツー |
| Roomaji | Mewtwo |
| Korean | 뮤츠 |
| French | Mewtwo |
| German | Mewtu |
| Spanish | Mewtwo |
| Italian | Mewtwo |
| Chinese (Traditional) | 超夢 |
| Chinese (Simplified) | 超梦 |




High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 100
X Y
Inflicts damage based on the target’s Defense, not Special Defense.
Learned at Lv. 66
Lets Go Pikachu Lets Go Eevee
Has a chance to lower the target’s Special Defense by one stage.
Learned at Lv. 70
X Y
Never misses.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
X Y
Has a chance to freeze the target.
Tutor Moves
Ultra Sun Ultra Moon
Inflicts regular damage with no additional effect.
TM/TR Moves
Ultra Sun Ultra Moon
Inflicts regular damage with no additional effect.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
X Y
Has a chance to freeze the target.
Learned at Lv. 88
Lets Go Pikachu Lets Go Eevee
Raises the user’s Speed by two stages.
Learned at Lv. 86
X Y
Protects the user’s stats from being changed by enemy moves.
Learned at Lv. 99
Lets Go Pikachu Lets Go Eevee
Raises the user’s Special Attack and Special Defense by one stage.
Mewtwo can have the Steadfast ability.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.