Psystrike
Learned at Lv. 100
X Y
Inflicts damage based on the target’s Defense, not Special Defense.

Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #150 |
| Conquest Gallery | #196 |
| Kalos Mountain | #151 |
| Kanto | #150 |
| Letsgo Kanto | #150 |
| Lumiose City | #232 |
| Original Johto | #249 |
| Updated Johto | #254 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(5x³) / (4)No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Mewtwo's Psychic typing gives it 3 weaknesses but strong offensive coverage against fighting, poison types
With a base stat total of 780, Mewtwo plays as a fast attacker that leans on outspeeding threats and hitting hard. Its standout stat is Special Attack at 194, while Defense (70) is the clear soft spot — build sets that protect that weakness.
Its Psychic typing leaves Mewtwo with 3 weaknesses against 2 resistances. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 2 types for super-effective damage.
A low catch rate of 3 makes Mewtwo a genuinely tough catch; bring strong balls and status moves. It levels on the Slow experience curve. Defeating it grants Special Attack +3 EVs, which is worth remembering when EV-training your own team.
1.5 m
33.0 kg
Prevents sleep.
Genderless
30,600
Hatch Counter: 120
3
Higher values mean easier to catch
0
Initial friendship level
Slow
Experience points needed to level up
Mewtwo is a Psychic type Pokémon.
Mewtwo takes 2× damage from Bug, Ghost, Dark type moves.
Mewtwo does not evolve.
Mewtwo has a base stat total of 780: HP 106, Attack 150, Defense 70, Sp. Atk 194, Sp. Def 120, Speed 140. Its highest stat is Sp. Atk (194).
Mewtwo can have the Insomnia ability.
| English | Mewtwo |
| Japanese | ミュウツー |
| Japanese (Kanji) | ミュウツー |
| Roomaji | Mewtwo |
| Korean | 뮤츠 |
| French | Mewtwo |
| German | Mewtu |
| Spanish | Mewtwo |
| Italian | Mewtwo |
| Chinese (Traditional) | 超夢 |
| Chinese (Simplified) | 超梦 |




Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 100
X Y
Inflicts damage based on the target’s Defense, not Special Defense.
Learned at Lv. 66
Lets Go Pikachu Lets Go Eevee
Has a chance to lower the target’s Special Defense by one stage.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
X Y
Has a chance to freeze the target.
Tutor Moves
Ultra Sun Ultra Moon
Inflicts regular damage with no additional effect.
Learned at Lv. 70
X Y
Never misses.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
X Y
Has a chance to freeze the target.
Learned at Lv. 88
Lets Go Pikachu Lets Go Eevee
Raises the user’s Speed by two stages.
Learned at Lv. 86
X Y
Protects the user’s stats from being changed by enemy moves.
Learned at Lv. 99
Lets Go Pikachu Lets Go Eevee
Raises the user’s Special Attack and Special Defense by one stage.