Flare Blitz
Learned at Lv. 60
Sword Shield
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.

Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #105 |
| Hyperspace | #10 |
| Isle Of Armor | #171 |
| Kalos Coastal | #61 |
| Kanto | #105 |
| Letsgo Kanto | #105 |
| Original Akala | #91 |
| Original Alola | #164 |
| Original Johto | #204 |
| Updated Akala | #99 |
| Updated Alola | #198 |
| Updated Johto | #209 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x³Versions: Sun, Moon, Ultra Sun, Ultra Moon

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Marowak's Fire / Ghost typing gives it 5 weaknesses but strong offensive coverage against bug, steel, grass, ice, ghost, psychic types
Marowak totals 425 across its base stats, profiling as a balanced Pokémon with a flexible stat spread. Lean on its Defense (110) when planning sets, and cover for its weaker Speed (45).
Defensively, the Fire, Ghost combination gives Marowak 7 resistances, 2 immunities, and 5 weaknesses to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 6 types with super-effective STAB coverage.
A catch rate of 75 puts Marowak in the moderate range — a few Great Balls usually get the job done. It levels on the Medium experience curve. Defeating it grants Defense +2 EVs, which is worth remembering when EV-training your own team.
1.0 m
34.0 kg
Has a 30% chance of Disabling any move that hits the Pokémon.
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Protects against recoil damage.
5,100
Hatch Counter: 20
75
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Marowak is a dual-type Fire, Ghost Pokémon.
Marowak takes 2× damage from Ground, Rock, Ghost, Water, Dark type moves. It is immune to Normal, Fighting type moves.
Marowak is the final form of the Cubone → Marowak evolution line.
Marowak has a base stat total of 425: HP 60, Attack 80, Defense 110, Sp. Atk 50, Sp. Def 80, Speed 45. Its highest stat is Defense (110).





| English | Marowak |
| Japanese | ガラガラ |
| Japanese (Kanji) | ガラガラ |
| Roomaji | Garagara |
| Korean | 텅구리 |
| French | Ossatueur |
| German | Knogga |
| Spanish | Marowak |
| Italian | Marowak |
| Chinese (Traditional) | 嘎啦嘎啦 |
| Chinese (Simplified) | 嘎啦嘎啦 |
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 60
Sword Shield
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Tutor Moves
Sword Shield
Inflicts regular damage with no additional effect.
Off-type attacks that expand what this Pokémon can threaten.
Tutor Moves
Ultra Sun Ultra Moon
If the user takes damage before attacking, the attack is canceled.
Learned at Lv. 54
Sword Shield
Hits every turn for 2-3 turns, then confuses the user.
TM/TR Moves
Ultra Sun Ultra Moon
Has a chance to freeze the target.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 60
Sword Shield
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
TM/TR Moves
Ultra Sun Ultra Moon
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Sword Shield
Has a chance to paralyze the target.
Learned at Lv. 36
Sword Shield
Burns the target.
Marowak can have the Cursed Body, Lightning Rod abilities. Its hidden ability is Rock Head.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.