Citadark Isle Dome 1F
100%- Method
- Snagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness.
- Level Range
- Lv. 44
- Conditions
- Any

Bone Keeper Pokémon
The bone it holds is its key weapon. It throws the bone skillfully like a boomerang to KO targets.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #105 |
| Hyperspace | #10 |
| Isle Of Armor | #171 |
| Kalos Coastal | #61 |
| Kanto | #105 |
| Letsgo Kanto | #105 |
| Original Akala | #91 |
| Original Alola | #164 |
| Original Johto | #204 |
| Updated Akala | #99 |
| Updated Alola | #198 |
| Updated Johto | #209 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x³Versions: Ruby, Sapphire, Emerald, Firered

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Marowak's Ground typing gives it 3 weaknesses but strong offensive coverage against poison, rock, steel, fire, electric types
With a base stat total of 425, Marowak plays as a balanced Pokémon with a flexible stat spread. Its standout stat is Defense at 110, while Speed (45) is the clear soft spot — build sets that protect that weakness.
Defensively, the Ground combination gives Marowak 2 resistances, 1 immunity, and 3 weaknesses to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 5 types with super-effective STAB coverage.
A catch rate of 75 puts Marowak in the moderate range — a few Great Balls usually get the job done. It levels on the Medium experience curve. Defeating it grants Defense +2 EVs, which is worth remembering when EV-training your own team.
1.0 m
45.0 kg
Protects against recoil damage.
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Protects against critical hits.
5,100
Hatch Counter: 20
75
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Marowak is a Ground type Pokémon.
Marowak takes 2× damage from Water, Grass, Ice type moves. It is immune to Electric type moves.
Marowak is the final form of the Cubone → Marowak evolution line.
Marowak has a base stat total of 425: HP 60, Attack 80, Defense 110, Sp. Atk 50, Sp. Def 80, Speed 45. Its highest stat is Defense (110).
| English | Marowak |
| Japanese | ガラガラ |
| Japanese (Kanji) | ガラガラ |
| Roomaji | Garagara |
| Korean | 텅구리 |
| French | Ossatueur |
| German | Knogga |
| Spanish | Marowak |
| Italian | Marowak |
| Chinese (Traditional) | 嘎啦嘎啦 |
| Chinese (Simplified) | 嘎啦嘎啦 |




Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 43
Ultra Sun Ultra Moon
Has double power if the user’s last move failed.
Learned at Lv. 48
Yellow
Hits twice in one turn.
Learned at Lv. 65
Ultra Sun Ultra Moon
Hits 2-5 times in one turn.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 61
Xd
User receives 1/3 the damage inflicted in recoil.
Learned at Lv. 54
Sword Shield
Hits every turn for 2-3 turns, then confuses the user.
TM/TR Moves
Yellow
Has a chance to freeze the target.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
Xd
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Yellow
Has a chance to paralyze the target.
Xd Purification
Xd
Puts the target to sleep.
TM/TR Moves
Yellow
Has a chance to freeze the target.
Marowak can have the Rock Head, Lightning Rod abilities. Its hidden ability is Battle Armor.